The file /Users/marcus.hinz/projects/adesso-cpq/packages/frontend/src/configurator/events/DefaultCommandProcessor.test.ts has been updated successfully. (file state is current in your context — no need to Read it back)

import { DefaultCommandProcessor } from "./DefaultCommandProcessor";
import { GekoPlacementModule, type DockingRules } from "../modules/GekoPlacementModule";

import { describe, it, expect } from "vitest";
import { DefaultCommandProcessor, type DockingRules } from "./DefaultCommandProcessor";
import productData from "../../../.storybook/products/schutzzaun_basic/SBS1044PRA.json";

const product = () => structuredClone(productData);

// The fixture is a schutzzaun_basic-tuer; let doors dock onto each other's open ends so placement has
// concrete drop targets (left entry → previous door's right end, and vice versa).
const DOCKING_RULES: DockingRules = {
    "schutzzaun_basic-tuer": {
        "schutzzaun_basic-tuer": {
            CS_EIN_L: ["CS_OUT_R_0"],
            CS_EIN_R: ["CS_OUT_L_0"],
        },
    },
};
const base = () => ({ _resourceClass: "sceneGraph_entity", handles: [] as any[] });

const sceneOf = (r: any[]) => (r.find((x: any) => x.cmd === "setScene") as any)?.args[0];
const selOf = (r: any[]) => (r.find((x: any) => x.cmd === "set_selection") as any)?.args[0] as string[] | undefined;
const cmd = (r: any[], name: string) => r.find((x: any) => x.cmd === name) as any;
const tagged = (scene: any, role: string): string[] =>
    scene.handles.filter((h: any) => (h.tags ?? []).includes(`role-${role}`)).map((h: any) => h.id);
const groupNodeOf = (scene: any, part: string) =>
    scene.handles.find((h: any) => h.id === part).components.find((c: any) => c._resourceClass === "component_transform")
        .parentKey;

const click = (id: string, action: "set" | "add") => ({ eventTypeName: "selection-click", target: { id }, selectionAction: action });
const placement = (subject: string, o: { drag?: string; dragPmi?: string; drop?: string; dropPmi?: string; pos: number[] }) => ({
    eventTypeName: "interaction-mode",
    modeName: "placement",
    lifecycleState: "update",
    subject: { entity: { id: subject } },
    position: { values: o.pos },
    rotation: { values: [1, 0, 0, 0] },
    dragPointSelector: o.drag ? `handle#${o.drag} pmi#${o.dragPmi}` : undefined,
    dropPointSelector: o.drop ? `handle#${o.drop} pmi#${o.dropPmi}` : undefined,
});
const moveEnd = (key: string, pos: number[]) => ({
    eventTypeName: "interaction-mode",
    modeName: "movement",
    lifecycleState: "update",
    subjects: [{ entity: { id: key } }],
    positions: [{ values: pos }],
    delta: { values: pos },
});

// Three products merged into a chain a-b-c via the processor's own event flow.
function chain() {
    const proc = new DefaultCommandProcessor(DOCKING_RULES);
    proc.setInitialScene(base());
    let scene = sceneOf(proc.handleEvent({ eventTypeName: "add-product", handles: product().handles }));
    scene = sceneOf(proc.handleEvent({ eventTypeName: "add-product", handles: product().handles }));
    scene = sceneOf(proc.handleEvent({ eventTypeName: "add-product", handles: product().handles }));
    const [a, b, c] = tagged(scene, "part");
    scene = sceneOf(proc.handleEvent(placement(groupNodeOf(scene, b), { drag: b, dragPmi: "CS_EIN_L", drop: a, dropPmi: "CS_OUT_R_0", pos: [0, 0, 0] })));
    scene = sceneOf(proc.handleEvent(placement(groupNodeOf(scene, c), { drag: c, dragPmi: "CS_EIN_L", drop: b, dropPmi: "CS_OUT_R_0", pos: [0, 0, 0] })));
    return { proc, scene, a, b, c };
}

describe("selection — multi-select", () => {
    it("set / add / toggle builds the selection set", () => {
        const { proc, a, b, c } = chain();
        expect(selOf(proc.handleEvent(click(a, "set")))).toEqual([`#${a}`]);
        expect(selOf(proc.handleEvent(click(b, "add")))).toEqual([`#${a}`, `#${b}`]);
        expect(selOf(proc.handleEvent(click(c, "add")))).toEqual([`#${a}`, `#${b}`, `#${c}`]);
        expect(selOf(proc.handleEvent(click(b, "add")))).toEqual([`#${a}`, `#${c}`]); // toggle b off
        expect(selOf(proc.handleEvent(click(a, "set")))).toEqual([`#${a}`]); // plain click resets
    });
});

describe("selection — escalating click", () => {
    it("element by default, re-clicking the same spot escalates to the group and clamps", () => {
        const { proc, scene, a } = chain();
        const group = groupNodeOf(scene, a);
        expect(selOf(proc.handleEvent(click(a, "set")))).toEqual([`#${a}`]);
        expect(selOf(proc.handleEvent(click(a, "set")))).toEqual([`#${group}`]);
        expect(selOf(proc.handleEvent(click(a, "set")))).toEqual([`#${group}`]); // clamped
    });
});

describe("detach — re-place a single element", () => {
    it("detaches the picked part and starts placement on a top-level group node", () => {
        const { proc, b } = chain();
        const react = proc.handleEvent({ eventTypeName: "detach-element", elementId: b });
        const scene = sceneOf(react);
        const subject = cmd(react, "start_placement_mode").args[0].subject as string;
        // Detach takes the element plus everything to its right: b leaves with c, {a} stays → 2 groups.
        expect(tagged(scene, "assembly").length).toBe(2);
        expect(tagged(scene, "assembly").map((id: string) => `#${id}`)).toContain(subject);
        // undo brings the chain back
        const back = sceneOf(proc.handleEvent({ eventTypeName: "undo" }));
        expect(tagged(back, "assembly").length).toBe(1);
    });
});

describe("placement — id-scoped open-end whitelist", () => {
    it("offers the same-named end of the open sibling but not of the occupied one", () => {
        // chain a-b-c: a/CS_OUT_R_0 docks b, b/CS_OUT_R_0 docks c. Detaching c frees b/CS_OUT_R_0 while
        // a/CS_OUT_R_0 stays occupied by b — same point name on two doors, distinguished by id.
        const { proc, a, b, c } = chain();
        const react = proc.handleEvent({ eventTypeName: "detach-element", elementId: c });
        const dragPoints = cmd(react, "start_placement_mode").args[0].dragPoints as Array<{
            selector: string;
            dropPoints: string[];
        }>;
        const drops = dragPoints.flatMap((d) => d.dropPoints);
        expect(drops).toContain(`#${b} .name-CS_OUT_R_0`); // freed by detaching c → offered
        expect(drops).not.toContain(`#${a} .name-CS_OUT_R_0`); // still occupied by b → excluded
        expect(drops).toContain(`#${a} .name-CS_OUT_L_0`); // a's left end is open → offered
    });
});

describe("actions — move strictly on the selection", () => {
    it("a partial selection regroups and moves as ONE undo step", () => {
        const { proc, b, c } = chain();
        proc.handleEvent(click(b, "set"));
        proc.handleEvent(click(c, "add"));
        const prep = proc.handleEvent({ eventTypeName: "prepare-action", mode: "move" });
        const prepScene = sceneOf(prep);
        const sel = selOf(prep)!;
        expect(tagged(prepScene, "assembly").length).toBe(2); // {a} and {b,c}
        expect(sel).toHaveLength(1);
        const movedScene = sceneOf(proc.handleEvent(moveEnd(sel[0].slice(1), [9, 0, 0])));
        expect(tagged(movedScene, "assembly").length).toBe(2);
        const undone = sceneOf(proc.handleEvent({ eventTypeName: "undo" })); // single undo
        expect(tagged(undone, "assembly").length).toBe(1); // regroup + move reverted together
    });

    it("a whole-group selection moves without regrouping", () => {
        const { proc, a } = chain();
        proc.handleEvent(click(a, "set"));
        proc.handleEvent(click(a, "set")); // escalate to the group
        const prep = proc.handleEvent({ eventTypeName: "prepare-action", mode: "move" });
        expect(tagged(sceneOf(prep), "assembly").length).toBe(1); // no regroup
        const sel = selOf(prep)!;
        sceneOf(proc.handleEvent(moveEnd(sel[0].slice(1), [9, 0, 0])));
        const undone = sceneOf(proc.handleEvent({ eventTypeName: "undo" }));
        expect(tagged(undone, "assembly").length).toBe(1);
    });
});

-import { DefaultCommandProcessor, type DockingRules } from "./DefaultCommandProcessor";

+import { DefaultCommandProcessor } from "./DefaultCommandProcessor";

+import { GekoPlacementModule, type DockingRules } from "../modules/GekoPlacementModule";


Edit

    const proc = new DefaultCommandProcessor(DOCKING_RULES);
    proc.setInitialScene(base());

    const proc = new DefaultCommandProcessor();
    proc.register(new GekoPlacementModule(DOCKING_RULES));
    proc.setInitialScene(base());


    const proc = new DefaultCommandProcessor();
    proc.register(new GekoPlacementModule(DOCKING_RULES));
    proc.setInitialScene(base());

import { describe, it, expect } from "vitest";
import { DefaultCommandProcessor } from "./DefaultCommandProcessor";
import { GekoPlacementModule, type DockingRules } from "../modules/GekoPlacementModule";
import productData from "../../../.storybook/products/schutzzaun_basic/SBS1044PRA.json";

const product = () => structuredClone(productData);

// The fixture is a schutzzaun_basic-tuer; let doors dock onto each other's open ends so placement has
// concrete drop targets (left entry → previous door's right end, and vice versa).
const DOCKING_RULES: DockingRules = {
    "schutzzaun_basic-tuer": {
        "schutzzaun_basic-tuer": {
            CS_EIN_L: ["CS_OUT_R_0"],
            CS_EIN_R: ["CS_OUT_L_0"],
        },
    },
};
const base = () => ({ _resourceClass: "sceneGraph_entity", handles: [] as any[] });

const sceneOf = (r: any[]) => (r.find((x: any) => x.cmd === "setScene") as any)?.args[0];
const selOf = (r: any[]) => (r.find((x: any) => x.cmd === "set_selection") as any)?.args[0] as string[] | undefined;
const cmd = (r: any[], name: string) => r.find((x: any) => x.cmd === name) as any;
const tagged = (scene: any, role: string): string[] =>
    scene.handles.filter((h: any) => (h.tags ?? []).includes(`role-${role}`)).map((h: any) => h.id);
const groupNodeOf = (scene: any, part: string) =>
    scene.handles.find((h: any) => h.id === part).components.find((c: any) => c._resourceClass === "component_transform")
        .parentKey;

const click = (id: string, action: "set" | "add") => ({ eventTypeName: "selection-click", target: { id }, selectionAction: action });
const placement = (subject: string, o: { drag?: string; dragPmi?: string; drop?: string; dropPmi?: string; pos: number[] }) => ({
    eventTypeName: "interaction-mode",
    modeName: "placement",
    lifecycleState: "update",
    subject: { entity: { id: subject } },
    position: { values: o.pos },
    rotation: { values: [1, 0, 0, 0] },
    dragPointSelector: o.drag ? `handle#${o.drag} pmi#${o.dragPmi}` : undefined,
    dropPointSelector: o.drop ? `handle#${o.drop} pmi#${o.dropPmi}` : undefined,
});
const moveEnd = (key: string, pos: number[]) => ({
    eventTypeName: "interaction-mode",
    modeName: "movement",
    lifecycleState: "update",
    subjects: [{ entity: { id: key } }],
    positions: [{ values: pos }],
    delta: { values: pos },
});

// Three products merged into a chain a-b-c via the processor's own event flow.
function chain() {
    const proc = new DefaultCommandProcessor(DOCKING_RULES);
    proc.setInitialScene(base());
    let scene = sceneOf(proc.handleEvent({ eventTypeName: "add-product", handles: product().handles }));
    scene = sceneOf(proc.handleEvent({ eventTypeName: "add-product", handles: product().handles }));
    scene = sceneOf(proc.handleEvent({ eventTypeName: "add-product", handles: product().handles }));
    const [a, b, c] = tagged(scene, "part");
    scene = sceneOf(proc.handleEvent(placement(groupNodeOf(scene, b), { drag: b, dragPmi: "CS_EIN_L", drop: a, dropPmi: "CS_OUT_R_0", pos: [0, 0, 0] })));
    scene = sceneOf(proc.handleEvent(placement(groupNodeOf(scene, c), { drag: c, dragPmi: "CS_EIN_L", drop: b, dropPmi: "CS_OUT_R_0", pos: [0, 0, 0] })));
    return { proc, scene, a, b, c };
}

describe("selection — multi-select", () => {
    it("set / add / toggle builds the selection set", () => {
        const { proc, a, b, c } = chain();
        expect(selOf(proc.handleEvent(click(a, "set")))).toEqual([`#${a}`]);
        expect(selOf(proc.handleEvent(click(b, "add")))).toEqual([`#${a}`, `#${b}`]);
        expect(selOf(proc.handleEvent(click(c, "add")))).toEqual([`#${a}`, `#${b}`, `#${c}`]);
        expect(selOf(proc.handleEvent(click(b, "add")))).toEqual([`#${a}`, `#${c}`]); // toggle b off
        expect(selOf(proc.handleEvent(click(a, "set")))).toEqual([`#${a}`]); // plain click resets
    });
});

describe("selection — escalating click", () => {
    it("element by default, re-clicking the same spot escalates to the group and clamps", () => {
        const { proc, scene, a } = chain();
        const group = groupNodeOf(scene, a);
        expect(selOf(proc.handleEvent(click(a, "set")))).toEqual([`#${a}`]);
        expect(selOf(proc.handleEvent(click(a, "set")))).toEqual([`#${group}`]);
        expect(selOf(proc.handleEvent(click(a, "set")))).toEqual([`#${group}`]); // clamped
    });
});

describe("detach — re-place a single element", () => {
    it("detaches the picked part and starts placement on a top-level group node", () => {
        const { proc, b } = chain();
        const react = proc.handleEvent({ eventTypeName: "detach-element", elementId: b });
        const scene = sceneOf(react);
        const subject = cmd(react, "start_placement_mode").args[0].subject as string;
        // Detach takes the element plus everything to its right: b leaves with c, {a} stays → 2 groups.
        expect(tagged(scene, "assembly").length).toBe(2);
        expect(tagged(scene, "assembly").map((id: string) => `#${id}`)).toContain(subject);
        // undo brings the chain back
        const back = sceneOf(proc.handleEvent({ eventTypeName: "undo" }));
        expect(tagged(back, "assembly").length).toBe(1);
    });
});

describe("placement — id-scoped open-end whitelist", () => {
    it("offers the same-named end of the open sibling but not of the occupied one", () => {
        // chain a-b-c: a/CS_OUT_R_0 docks b, b/CS_OUT_R_0 docks c. Detaching c frees b/CS_OUT_R_0 while
        // a/CS_OUT_R_0 stays occupied by b — same point name on two doors, distinguished by id.
        const { proc, a, b, c } = chain();
        const react = proc.handleEvent({ eventTypeName: "detach-element", elementId: c });
        const dragPoints = cmd(react, "start_placement_mode").args[0].dragPoints as Array<{
            selector: string;
            dropPoints: string[];
        }>;
        const drops = dragPoints.flatMap((d) => d.dropPoints);
        expect(drops).toContain(`#${b} .name-CS_OUT_R_0`); // freed by detaching c → offered
        expect(drops).not.toContain(`#${a} .name-CS_OUT_R_0`); // still occupied by b → excluded
        expect(drops).toContain(`#${a} .name-CS_OUT_L_0`); // a's left end is open → offered
    });
});

describe("actions — move strictly on the selection", () => {
    it("a partial selection regroups and moves as ONE undo step", () => {
        const { proc, b, c } = chain();
        proc.handleEvent(click(b, "set"));
        proc.handleEvent(click(c, "add"));
        const prep = proc.handleEvent({ eventTypeName: "prepare-action", mode: "move" });
        const prepScene = sceneOf(prep);
        const sel = selOf(prep)!;
        expect(tagged(prepScene, "assembly").length).toBe(2); // {a} and {b,c}
        expect(sel).toHaveLength(1);
        const movedScene = sceneOf(proc.handleEvent(moveEnd(sel[0].slice(1), [9, 0, 0])));
        expect(tagged(movedScene, "assembly").length).toBe(2);
        const undone = sceneOf(proc.handleEvent({ eventTypeName: "undo" })); // single undo
        expect(tagged(undone, "assembly").length).toBe(1); // regroup + move reverted together
    });

    it("a whole-group selection moves without regrouping", () => {
        const { proc, a } = chain();
        proc.handleEvent(click(a, "set"));
        proc.handleEvent(click(a, "set")); // escalate to the group
        const prep = proc.handleEvent({ eventTypeName: "prepare-action", mode: "move" });
        expect(tagged(sceneOf(prep), "assembly").length).toBe(1); // no regroup
        const sel = selOf(prep)!;
        sceneOf(proc.handleEvent(moveEnd(sel[0].slice(1), [9, 0, 0])));
        const undone = sceneOf(proc.handleEvent({ eventTypeName: "undo" }));
        expect(tagged(undone, "assembly").length).toBe(1);
    });
});

-    const proc = new DefaultCommandProcessor(DOCKING_RULES);

+    const proc = new DefaultCommandProcessor();

+    proc.register(new GekoPlacementModule(DOCKING_RULES));


Jetzt Typecheck und Tests.


Bash

cat packages/frontend/package.json | sed -n '1,40p'

Inspect frontend package scripts


{
    "name": "@ad-cpq/common-frontend",
    "version": "0.1.1-local.5",
    "type": "module",
    "main": "./dist/index.js",
    "module": "./dist/index.js",
    "types": "./dist/index.d.ts",
    "exports": {
        ".": {
            "types": "./dist/index.d.ts",
            "default": "./dist/index.js"
        },
        "./style.css": "./dist/style.css"
    },
    "files": [
        "dist",
        "theme.template.css"
    ],
    "scripts": {
        "build": "vite build",
        "storybook": "storybook dev -p 6006",
        "build-storybook": "storybook build",
        "test": "vitest run",
        "test:watch": "vitest",
        "typecheck": "vue-tsc --noEmit"
    },
    "dependencies": {
        "@ad-cpq/blast": "workspace:*",
        "@ad-cpq/core": "workspace:*",
        "@ad-cpq/shared": "workspace:*",
        "@ad-cpq/visual-runtime": "workspace:*"
    },
    "peerDependencies": {
        "vue": "^3.5.38"
    },
    "devDependencies": {
        "@ad/fire": "^1.0.6",
        "@storybook/addon-essentials": "^8.6.18",
        "@storybook/preview-api": "8.6.18",
        "@storybook/vue3": "8.6.18",


pnpm --filter @ad-cpq/common-frontend test 2>&1 | tail -40

Run frontend vitest


$ vitest run

 RUN  v4.1.9 /Users/marcus.hinz/projects/adesso-cpq/packages/frontend

 Test Files  8 passed (8)
      Tests  112 passed (112)
   Start at  09:35:38
   Duration  916ms (transform 975ms, setup 0ms, import 1.43s, tests 370ms, environment 3.46s)


Das weiß ich nicht das passt - fäürchte ich - nicht so ganz Dann las uns das gleiuch imAnschluss nach denm erstwen Umbau diskttieren baust mal los?


Tests grün (112). Jetzt der Typecheck.


pnpm --filter @ad-cpq/common-frontend typecheck 2>&1 | tail -40

Run frontend typecheck


$ vue-tsc --noEmit
src/components/building-blocks/ProductBrowser.vue(93,16): error TS2339: Property 'gruppen' does not exist on type 'CatalogNode'.
src/components/building-blocks/ProductBrowser.vue(93,29): error TS7006: Parameter 'g' implicitly has an 'any' type.
src/components/building-blocks/ProductBrowser.vue(97,19): error TS7006: Parameter 'kg' implicitly has an 'any' type.
src/components/building-blocks/ProductBrowser.vue(98,57): error TS7006: Parameter 'ag' implicitly has an 'any' type.
src/components/building-blocks/ProductBrowser.vue(99,40): error TS7006: Parameter 'a' implicitly has an 'any' type.
src/components/building-blocks/ProductBrowser.vue(99,99): error TS7006: Parameter 'a' implicitly has an 'any' type.
src/components/building-blocks/ProductBrowser.vue(105,64): error TS7006: Parameter 'item' implicitly has an 'any' type.
src/components/building-blocks/ProductBrowser.vue(109,63): error TS7006: Parameter 'item' implicitly has an 'any' type.
src/components/visual/ProductConfigurator.stories.ts(5,15): error TS2305: Module '"../../configurator/events/DefaultCommandProcessor"' has no exported member 'DockingRules'.
/Users/marcus.hinz/projects/adesso-cpq/packages/frontend:
[ERR_PNPM_RECURSIVE_RUN_FIRST_FAIL] @ad-cpq/common-frontend@0.1.1-local.5 typecheck: `vue-tsc --noEmit`
Exit status 2


Der `DockingRules`-Import in der Story ist meiner; die `ProductBrowser.vue`-Fehler sind vorbestehend (unberührte Datei). Ich korrigiere den Import und prüfe kurz, dass die ProductBrowser-Fehler schon vorher da waren.


Edit

import type { DockingRules } from "../../configurator/events/DefaultCommandProcessor";

import type { DockingRules } from "../../configurator/modules/GekoPlacementModule";


The file /Users/marcus.hinz/projects/adesso-cpq/packages/frontend/src/components/visual/ProductConfigurator.stories.ts has been updated successfully. (file state is current in your context — no need to Read it back)

import type { Meta, StoryObj } from "@storybook/vue3";
import { onMounted, ref } from "vue";
import ProductConfigurator from "./ProductConfigurator.vue";
import ProductBrowser from "../building-blocks/ProductBrowser.vue";
import type { DockingRules } from "../../configurator/events/DefaultCommandProcessor";

const meta: Meta<typeof ProductConfigurator> = {
    title: "Widgets/Visual",
    component: ProductConfigurator,
    parameters: { layout: "fullscreen" },
};

export default meta;

type Story = StoryObj<typeof ProductConfigurator>;

export const Configurator: Story = {
    render: () => ({
        components: { ProductConfigurator, ProductBrowser },
        setup() {
            const catalog = ref<unknown>(null);
            // Docking-Regeln kommen normalerweise vom cpq-Client (geko); hier aus einer statischen JSON
            // geladen und per Prop übergeben. Klassen-Keys entsprechen den `class-…` Tags an den Bauteilen.
            const dockingRules = ref<DockingRules | null>(null);
            onMounted(async () => {
                const [cat, rules] = await Promise.all([
                    fetch("/products/catalog.json").then((r) => r.json()),
                    fetch("/products/docking-rules.json").then((r) => r.json()),
                ]);
                catalog.value = cat;
                dockingRules.value = rules;
            });
            return { catalog, dockingRules };
        },
        template: `
            <div style="height:100vh">
                <ProductConfigurator v-if="dockingRules" :docking-rules="dockingRules">
                    <template #catalog="{ select }">
                        <ProductBrowser
                            v-if="catalog"
                            :data="catalog"
                            image-base-path="/products/"
                            @child-clicked="select"
                        />
                    </template>
                </ProductConfigurator>
            </div>
        `,
    }),
};

-import type { DockingRules } from "../../configurator/events/DefaultCommandProcessor";

+import type { DockingRules } from "../../configurator/modules/GekoPlacementModule";


Bash

git stash && pnpm --filter @ad-cpq/common-frontend typecheck 2>&1 | grep -c ProductBrowser; git stash pop

Check if ProductBrowser errors pre-exist


Saved working directory and index state WIP on Produktmanagement: cf44b2c Verbau: Select-Marker + geteilte Steher-Belegung (blockedPmis)
8
On branch Produktmanagement
Your branch is up to date with 'origin/Produktmanagement'.

Changes not staged for commit:
  (use "git add/rm <file>..." to update what will be committed)
  (use "git restore <file>..." to discard changes in working directory)
	deleted:    packages/frontend/.storybook/assets/glb/R5R_ROLLENFOERDERER_790_410.glb
	deleted:    packages/frontend/.storybook/assets/glb/SBD2083PLA.glb
	modified:   packages/frontend/.storybook/products/docking-rules.json
	modified:   packages/frontend/src/components/visual/Fire3D.vue
	modified:   packages/frontend/src/components/visual/ProductConfigurator.stories.ts
	modified:   packages/frontend/src/components/visual/ProductConfigurator.vue
	modified:   packages/frontend/src/components/visual/ProductEditorDemo.vue
	modified:   packages/frontend/src/configurator/events/DefaultCommandProcessor.test.ts
	modified:   packages/frontend/src/configurator/events/DefaultCommandProcessor.ts
	modified:   packages/frontend/src/index.ts
	modified:   packages/frontend/src/services/product-service.ts

Untracked files:
  (use "git add <file>..." to include in what will be committed)
	packages/frontend/.storybook/products/rollenfoerderer/R5M_300x400.json
	packages/frontend/.storybook/products/rollenfoerderer/R5S/
	packages/frontend/.storybook/products/rollenfoerderer/R5S_600x400.json
	packages/frontend/.storybook/products/rollenfoerderer/R5T/
	packages/frontend/.storybook/products/rollenfoerderer/R5T050_ANFANG_600x400.json
	packages/frontend/src/configurator/events/PlacementModule.ts
	packages/frontend/src/configurator/modules/

no changes added to commit (use "git add" and/or "git commit -a")
Dropped refs/stash@{0} (33344099a01256cc5b20ecf2b4e7ffb067cd5f56)


Bestätigt: 8 ProductBrowser-Fehler bestehen vorher, unabhängig von meiner Änderung. Jetzt der Typecheck mit dem korrigierten Import — es sollten nur noch die vorbestehenden ProductBrowser-Fehler übrig sein.


pnpm --filter @ad-cpq/common-frontend typecheck 2>&1 | grep -vE 'ProductBrowser\.vue' | grep -E 'error TS|\.ts\(|\.vue\(' | head -30; echo "---exit checked---"

Typecheck excluding pre-existing ProductBrowser errors


---exit checked---


Kein Fehler aus meinen Dateien. Der erste Umbau steht.

**Ergebnis**
- Tests: 112 grün.
- Typecheck: sauber bis auf die 8 vorbestehenden `ProductBrowser.vue`-Fehler (unberührt, schon vor dem Umbau vorhanden).

**Was jetzt existiert**
- `events/PlacementModule.ts` — `PlacementModule`-Interface (Hooks `prepare`/`replace`/`refine` pro Event-Typ), `CommandContext`, `Pick`, `PrepareResult`.
- `modules/GekoPlacementModule.ts` — die gesamte Dreipunkt-/Anbau-Logik, hält `dockingRules`. Marker-Abfang als `prepare` (mit `stopDefault`), Marker-Rendering als `refine`, Placement/Detach/Keyboard als `prepare`/`replace`, Context-Einträge als `refine`.
- `DefaultCommandProcessor` — `register()`, Pipeline `prepare → (replace | coreHandle) → refine`, zweites `replace` pro Event-Typ wird mit Error-Log abgelehnt. GEKO-Logik raus, `GroupProcessor` unangetastet.
- `ProductConfigurator.vue` registriert `GekoPlacementModule` (geko-Client); `Fire3d.stories.ts` bleibt reines CPQ ohne Modul.
- Neue Anforderung erfüllt: `markerBuild` selektiert das neu angebaute Teil (`setSelection([copy])`), `refine` legt dessen Marker neu auf.

Offen für die angekündigte Diskussion: der Replay-Derivations-Hook für den Steher-Einbau (Ableitung statt Event) — den haben wir bewusst noch nicht gebaut, die Naht dafür ist offen.


Gut - Selektion passt auch
der Ausbau der Kugeln gecshieht nicht, wenn ich auf einenm aneren Teil den PlaceMentMode starte


Ursache lokalisiert: Der „Platzieren"-Kontextmenü-Eintrag sendet nur `start_placement_mode`, aber kein `setScene`. Die Kugeln stecken in der Szene der vorherigen Selektion; ohne neue Szene bleiben sie stehen. Der Detach-Pfad („Element neu platzieren") sendet dagegen ein frisches, markerfreies `setScene` — deshalb tritt es dort nicht auf.

Fix: der „Platzieren"-Eintrag rendert vor dem Placement-Start eine markerfreie Szene (`ctx.replay()` liefert sie ohne Marker, die entstehen nur in `decorateSelection`).


Edit

        if (dragPoints.length > 0) {
            extra.push({
                label: "Platzieren",
                reactions: [
                    { type: "sendCommand", cmd: "start_placement_mode", args: [{ subject: groupSelector, allowAllDragPoints: true, dragPoints }] },
                ],
            });
        }

        if (dragPoints.length > 0) {
            extra.push({
                label: "Platzieren",
                reactions: [
                    // Re-render without the select markers first: they live in the current scene and the
                    // bare start_placement_mode never replaces it, so they'd stay stuck during placement.
                    { type: "sendCommand", cmd: "setScene", args: [ctx.replay()] },
                    { type: "sendCommand", cmd: "start_placement_mode", args: [{ subject: groupSelector, allowAllDragPoints: true, dragPoints }] },
                ],
            });
        }


The file /Users/marcus.hinz/projects/adesso-cpq/packages/frontend/src/configurator/modules/GekoPlacementModule.ts has been updated successfully. (file state is current in your context — no need to Read it back)

        if (dragPoints.length > 0) {
            extra.push({
                label: "Platzieren",
                reactions: [
                    { type: "sendCommand", cmd: "start_placement_mode", args: [{ subject: groupSelector, allowAllDragPoints: true, dragPoints }] },
                ],
            });
        }

        if (dragPoints.length > 0) {
            extra.push({
                label: "Platzieren",
                reactions: [
                    // Re-render without the select markers first: they live in the current scene and the
                    // bare start_placement_mode never replaces it, so they'd stay stuck during placement.
                    { type: "sendCommand", cmd: "setScene", args: [ctx.replay()] },
                    { type: "sendCommand", cmd: "start_placement_mode", args: [{ subject: groupSelector, allowAllDragPoints: true, dragPoints }] },
                ],
            });
        }

+                    // Re-render without the select markers first: they live in the current scene and the

+                    // bare start_placement_mode never replaces it, so they'd stay stuck during placement.

+                    { type: "sendCommand", cmd: "setScene", args: [ctx.replay()] },


Bash

pnpm --filter @ad-cpq/common-frontend test 2>&1 | tail -6; pnpm --filter @ad-cpq/common-frontend typecheck 2>&1 | grep -vE 'ProductBrowser\.vue' | grep -E 'error TS' | head; echo "---done---"

Re-run tests and typecheck


Gut - Selektion passt auch der Ausbau der Kugeln gecshieht nicht, wenn ich auf einenm aneren Teil den PlaceMentMode starte


 Test Files  8 passed (8)
      Tests  112 passed (112)
   Start at  09:53:06
   Duration  852ms (transform 913ms, setup 0ms, import 1.37s, tests 363ms, environment 3.04s)

---done---


Tests grün, keine neuen Typecheck-Fehler.

Der „Platzieren"-Eintrag sendet jetzt vor `start_placement_mode` ein markerfreies `setScene`, damit die Kugeln der vorherigen Selektion verschwinden. Der Detach-Pfad hatte das schon.


Gut
kannst du die eiunbaupunkte bei Mehrfachselektion ausschalten?


Markers werden in `withSelectionMarkers` pro selektiertem Element-Root gebaut. Bei Mehrfachselektion (mehr als ein Pick) macht der Anbau — der eine einzelne Kopie eines Teils setzt — keinen Sinn. Ich schalte die Marker aus, sobald mehr als ein Pick selektiert ist.


Edit

    private withSelectionMarkers(scene: any, ctx: CommandContext): any {
        const roots = new Set(ctx.selectionElementRoots());
        if (!roots.size) return scene;

    private withSelectionMarkers(scene: any, ctx: CommandContext): any {
        // The marker "Anbau" attaches a copy of one part — meaningless for a multi-select. Show markers
        // only for a single selected pick.
        if (ctx.getSelection().length > 1) return scene;
        const roots = new Set(ctx.selectionElementRoots());
        if (!roots.size) return scene;


    private withSelectionMarkers(scene: any, ctx: CommandContext): any {
        const roots = new Set(ctx.selectionElementRoots());
        if (!roots.size) return scene;

    private withSelectionMarkers(scene: any, ctx: CommandContext): any {
        // The marker "Anbau" attaches a copy of one part — meaningless for a multi-select. Show markers
        // only for a single selected pick.
        if (ctx.getSelection().length > 1) return scene;
        const roots = new Set(ctx.selectionElementRoots());
        if (!roots.size) return scene;

// parametric sphere + basic material, with a box collider so it's clickable. No selection → scene

+        // The marker "Anbau" attaches a copy of one part — meaningless for a multi-select. Show markers

+        // only for a single selected pick.

+        if (ctx.getSelection().length > 1) return scene;

const occupied = new Set(ctx.groups.blockedPmis().map((o) => `${o.element} ${o.pmi}`));


Bash

pnpm --filter @ad-cpq/common-frontend test 2>&1 | tail -4; echo "---done---"

Re-run tests


      Tests  112 passed (112)
   Start at  09:55:19
   Duration  860ms (transform 948ms, setup 0ms, import 1.40s, tests 366ms, environment 3.06s)

---done---


Erledigt. `withSelectionMarkers` liefert die Szene unverändert zurück, sobald mehr als ein Pick selektiert ist — bei Mehrfachselektion erscheinen keine Einbaupunkte. Tests grün.


Gehjt nicht - ich ahbe eine gruppe selektiert
Punkte sind da


Richtig — eine Gruppenselektion ist ein einzelner Pick, expandiert aber über `selectionElementRoots` auf mehrere Element-Roots. Mein Gate auf Pick-Anzahl greift da nicht. Das richtige Kriterium ist die Anzahl der Element-Roots: Marker nur bei genau einem Teil.


Edit

        // The marker "Anbau" attaches a copy of one part — meaningless for a multi-select. Show markers
        // only for a single selected pick.
        if (ctx.getSelection().length > 1) return scene;
        const roots = new Set(ctx.selectionElementRoots());
        if (!roots.size) return scene;

        // The marker "Anbau" attaches a copy of one part — meaningless once the selection covers more
        // than one element (a multi-select or a whole group). Show markers only for a single element.
        const roots = new Set(ctx.selectionElementRoots());
        if (roots.size !== 1) return scene;


        // The marker "Anbau" attaches a copy of one part — meaningless for a multi-select. Show markers
        // only for a single selected pick.
        if (ctx.getSelection().length > 1) return scene;
        const roots = new Set(ctx.selectionElementRoots());
        if (!roots.size) return scene;

        // The marker "Anbau" attaches a copy of one part — meaningless once the selection covers more
        // than one element (a multi-select or a whole group). Show markers only for a single element.
        const roots = new Set(ctx.selectionElementRoots());
        if (roots.size !== 1) return scene;

-        // The marker "Anbau" attaches a copy of one part — meaningless for a multi-select. Show markers

-        // only for a single selected pick.

-        if (ctx.getSelection().length > 1) return scene;

+        // The marker "Anbau" attaches a copy of one part — meaningless once the selection covers more

+        // than one element (a multi-select or a whole group). Show markers only for a single element.

+        if (roots.size !== 1) return scene;


Bash

pnpm --filter @ad-cpq/common-frontend test 2>&1 | tail -4; echo "---done---"

Re-run tests


      Tests  112 passed (112)
   Start at  09:56:34
   Duration  887ms (transform 1.04s, setup 0ms, import 1.53s, tests 370ms, environment 3.11s)

---done---


Gehjt nicht - ich ahbe eine gruppe selektiert  Punkte sind da


Marker erscheinen jetzt nur, wenn die Selektion genau ein Element umfasst — bei Mehrfachselektion und bei Gruppenselektion (mehrere Roots) bleiben sie aus. Tests grün.


ok -- commit and push


Ich committe nur die Dateien dieses Umbaus — die übrigen offenen Änderungen im Repo (Fire3D.vue, product-service.ts, docking-rules.json, glb-Löschungen, rollenfoerderer-JSONs) sind nicht meine und bleiben unangetastet.


git branch --show-current && git rev-list --left-right --count @{u}...HEAD 2>&1 || echo "no upstream info"

Check branch and upstream divergence


Produktmanagement
0	0


git add packages/frontend/src/configurator/events/PlacementModule.ts \
  packages/frontend/src/configurator/modules/GekoPlacementModule.ts \
  packages/frontend/src/configurator/events/DefaultCommandProcessor.ts \
  packages/frontend/src/configurator/events/DefaultCommandProcessor.test.ts \
  packages/frontend/src/index.ts \
  packages/frontend/src/components/visual/ProductConfigurator.vue \
  packages/frontend/src/components/visual/ProductConfigurator.stories.ts && git status --short

Stage only the refactor files


 D packages/frontend/.storybook/assets/glb/R5R_ROLLENFOERDERER_790_410.glb
 D packages/frontend/.storybook/assets/glb/SBD2083PLA.glb
 M packages/frontend/.storybook/products/docking-rules.json
 M packages/frontend/src/components/visual/Fire3D.vue
M  packages/frontend/src/components/visual/ProductConfigurator.stories.ts
M  packages/frontend/src/components/visual/ProductConfigurator.vue
 M packages/frontend/src/components/visual/ProductEditorDemo.vue
M  packages/frontend/src/configurator/events/DefaultCommandProcessor.test.ts
M  packages/frontend/src/configurator/events/DefaultCommandProcessor.ts
A  packages/frontend/src/configurator/events/PlacementModule.ts
A  packages/frontend/src/configurator/modules/GekoPlacementModule.ts
M  packages/frontend/src/index.ts
 M packages/frontend/src/services/product-service.ts
?? packages/frontend/.storybook/products/rollenfoerderer/R5M_300x400.json
?? packages/frontend/.storybook/products/rollenfoerderer/R5S/
?? packages/frontend/.storybook/products/rollenfoerderer/R5S_600x400.json
?? packages/frontend/.storybook/products/rollenfoerderer/R5T/
?? packages/frontend/.storybook/products/rollenfoerderer/R5T050_ANFANG_600x400.json


My 7 Dateien sind gestaged (Spalte links), der Rest bleibt ungestaged. Jetzt commit und push.


git commit -q -m "Verbau: Dreipunkt-/Anbau-Logik als GekoPlacementModule auslagern

- PlacementModule-Interface (prepare/replace/refine) + CommandContext
- register() im DefaultCommandProcessor, Hook-Pipeline prepare -> (replace | core) -> refine
- GEKO-Placement/Docking/Marker-Anbau ins Modul, Core domaenen-agnostisch
- Anbau selektiert das neu angebaute Teil
- Marker nur bei Einzelteil-Selektion, aus bei Mehrfach-/Gruppenselektion
- Platzieren raeumt Marker vor Placement-Start" && git push 2>&1 | tail -5

Commit and push the refactor


remote: To create a merge request for Produktmanagement, visit:
remote:   https://git.heron.at/pzm/geko/adesso-cpq/-/merge_requests/new?merge_request%5Bsource_branch%5D=Produktmanagement
remote:
To https://git.heron.at/pzm/geko/adesso-cpq.git
   cf44b2c..f6b0546  Produktmanagement -> Produktmanagement


Committet und gepusht auf `Produktmanagement` (`cf44b2c..f6b0546`). Nur die 7 Umbau-Dateien sind drin; die übrigen offenen Änderungen bleiben ungestaged.


nein bitte alles


Stage all remaining changes


<persisted-output>
Output too large (42.1KB). Full output saved to: /Users/marcus.hinz/.config/ai-control/pools/private/projects/-Users-marcus-hinz-claude-projects-robotunits/a37553af-b32b-4577-a395-bb0adfdab8ca/tool-results/b0f7wq05y.txt

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D  packages/frontend/.storybook/assets/glb/SBD2083PLA.glb
M  packages/frontend/.storybook/products/docking-rules.json
A  packages/frontend/.storybook/products/rollenfoerderer/R5M_300x400.json
A  packages/frontend/.storybook/products/rollenfoerderer/R5S/CAP4013.json
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A  packages/frontend/.storybook/products/rollenfoerderer/R5S/R5S_300x300/CAP4013.json
A  packages/frontend/.storybook/products/rollenfoerderer/R5S/R5S_300x300/R5S_300x300.json
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...
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D  packages/frontend/.storybook/assets/glb/SBD2083PLA.glb
M  packages/frontend/.storybook/products/docking-rules.json
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A  packages/frontend/.storybook/products/rollenfoerderer/R5S/R5S_300x400/R5S_MOTORROLLE_RIEMENSEITE.json
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A  packages/frontend/.storybook/products/rollenfoerderer/R5S/R5S_600x600/R5S_MOTORROLLE_RIEMENSEITE.json
A  packages/frontend/.storybook/products/rollenfoerderer/R5S/R5S_600x600/R5S_RIEMEN_160.json
A  packages/frontend/.storybook/products/rollenfoerderer/R5S/R5S_600x600/R5S_TRAGROLLE_ENDSEITE.json
A  packages/frontend/.storybook/products/rollenfoerderer/R5S/R5S_600x600/R5S_TRAGROLLE_RIEMENSEITE.json
A  packages/frontend/.storybook/products/rollenfoerderer/R5S/R5S_600x600/ROP1006.json
A  packages/frontend/.storybook/products/rollenfoerderer/R5S/R5S_600x600/clone_09407486.json
A  packages/frontend/.storybook/products/rollenfoerderer/R5S/R5S_600x600/clone_20076131.json
A  packages/frontend/.storybook/products/rollenfoerderer/R5S/R5S_600x600/clone_40003070.json
A  packages/frontend/.storybook/products/rollenfoerderer/R5S/R5S_600x600/clone_53083142.json
A  packages/frontend/.storybook/products/rollenfoerderer/R5S/R5S_600x600/clone_59721784.json
A  packages/frontend/.storybook/products/rollenfoerderer/R5S/R5S_600x600/clone_62130211.json
A  packages/frontend/.storybook/products/rollenfoerderer/R5S/R5S_600x600/clone_68301364.json
A  packages/frontend/.storybook/products/rollenfoerderer/R5S/R5S_600x600/clone_79378437.json
A  packages/frontend/.storybook/products/rollenfoerderer/R5S/R5S_600x600/clone_79678738.json
A  packages/frontend/.storybook/products/rollenfoerderer/R5S/R5S_600x600/clone_87260327.json
A  packages/frontend/.storybook/products/rollenfoerderer/R5S/R5S_600x600/clone_94090148.json
A  packages/frontend/.storybook/products/rollenfoerderer/R5S/R5S_600x600/clone_99263319.json
A  packages/frontend/.storybook/products/rollenfoerderer/R5S/R5S_FOERDERRICHTUNG.json
A  packages/frontend/.storybook/products/rollenfoerderer/R5S/R5S_MOTORROLLE_ENDSEITE.json
A  packages/frontend/.storybook/products/rollenfoerderer/R5S/R5S_MOTORROLLE_RIEMENSEITE.json
A  packages/frontend/.storybook/products/rollenfoerderer/R5S/R5S_RIEMEN_160.json
A  packages/frontend/.storybook/products/rollenfoerderer/R5S/R5S_TRAGROLLE_ENDSEITE.json
A  packages/frontend/.storybook/products/rollenfoerderer/R5S/R5S_TRAGROLLE_RIEMENSEITE.json
A  packages/frontend/.storybook/products/rollenfoerderer/R5S/ROP1006.json
A  packages/frontend/.storybook/products/rollenfoerderer/R5S/clone_02511546.json
A  packages/frontend/.storybook/products/rollenfoerderer/R5S/clone_03041081.json
A  packages/frontend/.storybook/products/rollenfoerderer/R5S/clone_21543581.json
A  packages/frontend/.storybook/products/rollenfoerderer/R5S/clone_30303342.json
A  packages/frontend/.storybook/products/rollenfoerderer/R5S/clone_39816853.json
A  packages/frontend/.storybook/products/rollenfoerderer/R5S/clone_47665702.json
A  packages/frontend/.storybook/products/rollenfoerderer/R5S/clone_54130168.json
A  packages/frontend/.storybook/products/rollenfoerderer/R5S/clone_56123155.json
A  packages/frontend/.storybook/products/rollenfoerderer/R5S/clone_63594641.json
A  packages/frontend/.storybook/products/rollenfoerderer/R5S/clone_65283327.json
A  packages/frontend/.storybook/products/rollenfoerderer/R5S/clone_72589629.json
A  packages/frontend/.storybook/products/rollenfoerderer/R5S/clone_78853890.json
A  packages/frontend/.storybook/products/rollenfoerderer/R5S/clone_84222259.json
A  packages/frontend/.storybook/products/rollenfoerderer/R5S_600x400.json
A  packages/frontend/.storybook/products/rollenfoerderer/R5T/R5T050_ANFANG_400x600/CAP4013.json
A  packages/frontend/.storybook/products/rollenfoerderer/R5T/R5T050_ANFANG_400x600/CAP4040.json
A  packages/frontend/.storybook/products/rollenfoerderer/R5T/R5T050_ANFANG_400x600/R5S_HUBEINHEIT_ROLLENHALTER_1.json
A  packages/frontend/.storybook/products/rollenfoerderer/R5T/R5T050_ANFANG_400x600/R5S_HUBEINHEIT_ROLLENHALTER_2.json
A  packages/frontend/.storybook/products/rollenfoerderer/R5T/R5T050_ANFANG_400x600/R5S_MOTORROLLE_RIEMENSCHWERT1.json
A  packages/frontend/.storybook/products/rollenfoerderer/R5T/R5T050_ANFANG_400x600/R5S_MOTORROLLE_RIEMENSCHWERT2.json
A  packages/frontend/.storybook/products/rollenfoerderer/R5T/R5T050_ANFANG_400x600/R5S_MOTORROLLE_RIEMENSCHWERT3.json
A  packages/frontend/.storybook/products/rollenfoerderer/R5T/R5T050_ANFANG_400x600/R5S_RIEMENSCHWERT_BLOCK_ANFANG_ENDE.json
A  packages/frontend/.storybook/products/rollenfoerderer/R5T/R5T050_ANFANG_400x600/R5T050_ANFANG_400x600.json
A  packages/frontend/.storybook/products/rollenfoerderer/R5T/R5T050_ANFANG_400x600/clone_04121154.json
A  packages/frontend/.storybook/products/rollenfoerderer/R5T/R5T050_ANFANG_400x600/clone_08320357.json
A  packages/frontend/.storybook/products/rollenfoerderer/R5T/R5T050_ANFANG_400x600/clone_10054096.json
A  packages/frontend/.storybook/products/rollenfoerderer/R5T/R5T050_ANFANG_400x600/clone_15517544.json
A  packages/frontend/.storybook/products/rollenfoerderer/R5T/R5T050_ANFANG_400x600/clone_22540575.json
A  packages/frontend/.storybook/products/rollenfoerderer/R5T/R5T050_ANFANG_400x600/clone_42231288.json
A  packages/frontend/.storybook/products/rollenfoerderer/R5T/R5T050_ANFANG_400x600/clone_57440504.json
A  packages/front


git commit -q -m "Storybook: Rollenfoerderer-Produkte und Docking-Regeln, Fire3D/Service-Anpassungen" && git push 2>&1 | tail -4

Commit and push remaining changes


remote:   https://git.heron.at/pzm/geko/adesso-cpq/-/merge_requests/new?merge_request%5Bsource_branch%5D=Produktmanagement
remote:
To https://git.heron.at/pzm/geko/adesso-cpq.git
   f6b0546..5564353  Produktmanagement -> Produktmanagement


Alles committet und gepusht (`f6b0546..5564353`). Arbeitsverzeichnis ist sauber.


gut
wir haben zwei punkte
1 - ser Steher einbau aus Gecko (sprich: registriertem Modul) heraus
2 - Performance: Selektion und Handling werden bei großen Graphen extrem langsam :: Teil selektieren >1sec (oder eine halbe) etc ...

womit loslegen?


Performance (2) zuerst.

Grund: Der Steher-Einbau ist genau der Replay-Derivations-Hook — er läuft bei *jedem* `replay()` neu, also auf demselben heißen Pfad, der schon jetzt >1 s pro Selektion kostet. Baust du die Ableitung auf eine langsame Basis, multipliziert sich das Problem (jede Ableitung = zusätzliche Arbeit pro Replay). Erst den Replay/Selektions-Pfad schnell machen, dann die Ableitung obendrauf — sonst optimierst du hinterher beides gleichzeitig.

Dazu: Punkt 2 blockiert die tägliche Nutzung jetzt, Punkt 1 ist neue Funktion. Das laufende Problem geht vor.


wie kjönnen wir das angehen?


Erst messen, dann schneiden — aber der Code zeigt schon eine strukturelle Schwäche, die das erklärt.

**Der wahrscheinliche Kern**

Eine Selektion ändert das Modell nicht — trotzdem läuft bei jedem Klick der volle Modell-Neuaufbau plus Voll-Szene-Transport:
- `handleSelectionClickEvent` ruft `replay()`, danach ruft `selectionReactions` nochmal `replay()` → **zwei Full-Replays pro Klick**.
- `EventStore.getInitialState()` macht bei *jedem* Replay ein `structuredClone` des kompletten Initial-Graphen. Bei großem Graph teuer, und es passiert pro Selektion mehrfach.
- `GroupProcessor.replay` rechnet den kompletten Kanten-Graph/Layout jedes Mal neu — O(Events × Graphgröße), wächst mit der Bau-Historie.
- `setScene` schickt den ganzen Graphen an fire; fire baut die Szene komplett neu auf. Für eine reine Selektion völlig unnötig.

**Angriffsrichtungen, nach Hebel**

1. **Selektion vom Modell trennen.** Eine Selektion braucht kein `replay` und kein `setScene` — nur `set_selection` an fire (+ die Marker). Der Graph ist unverändert. Das allein dürfte den 1-s-Klick killen.
2. **Replay-Ergebnis cachen.** Der replayte Graph ändert sich nur bei `record`/`undo`/`redo`. Zwischen Modelländerungen wiederverwenden statt neu rechnen und neu klonen.
3. **Doppelte `replay()`-Aufrufe pro Event zusammenlegen** (ein Replay, nicht zwei/drei).
4. **Marker inkrementell** statt Full-Scene-Rebuild bei Selektion.

**Erster Schritt: messen, um die Reihenfolge zu bestätigen**

`console.time`/`timeEnd` um `handleEvent`, um `replay()` und um den `setScene`-Aufruf im Host — für einen Klick auf großem Graphen. Damit steht fest, ob die Zeit in unserem TS (`replay`/`structuredClone`/Marker) oder erst in fires Szene-Rebuild (`setScene`) steckt. Das entscheidet, ob Hebel 1–4 (unser Code) reichen oder ob der Flaschenhals in fire liegt und wir den Voll-`setScene` bei Selektion grundsätzlich vermeiden müssen.

Ohne die Messung würde ich raten. Mit ihr sehe ich in einem Durchlauf, welcher der vier Hebel zuerst zieht.


dann mal los


Los. Ich messe unseren TS-Anteil deterministisch mit einem Wegwerf-Benchmark (großer Graph, viele Bau-Events), ohne fire — das isoliert `replay`, `structuredClone` und die Doppel-Replays pro Klick. Danach lösche ich die Datei wieder.


Write

import { describe, it } from "vitest";
import { DefaultCommandProcessor } from "./DefaultCommandProcessor";
import { GekoPlacementModule, type DockingRules } from "../modules/GekoPlacementModule";
import { EventStore } from "./EventStore";
import productData from "../../../.storybook/products/schutzzaun_basic/SBS1044PRA.json";

const product = () => structuredClone(productData);
const DOCKING_RULES: DockingRules = {
    "schutzzaun_basic-tuer": {
        "schutzzaun_basic-tuer": { CS_EIN_L: ["CS_OUT_R_0"], CS_EIN_R: ["CS_OUT_L_0"] },
    },
};
const base = () => ({ _resourceClass: "sceneGraph_entity", handles: [] as any[] });
const sceneOf = (r: any[]) => (r.find((x: any) => x.cmd === "setScene") as any)?.args[0];
const tagged = (scene: any, role: string): string[] =>
    scene.handles.filter((h: any) => (h.tags ?? []).includes(`role-${role}`)).map((h: any) => h.id);
const click = (id: string) => ({ eventTypeName: "selection-click", target: { id }, selectionAction: "set" });

const median = (xs: number[]) => xs.slice().sort((a, b) => a - b)[Math.floor(xs.length / 2)];
function time(label: string, iters: number, fn: () => void) {
    for (let i = 0; i < 5; i++) fn(); // warmup
    const samples: number[] = [];
    for (let i = 0; i < iters; i++) {
        const t = performance.now();
        fn();
        samples.push(performance.now() - t);
    }
    console.log(`${label.padEnd(34)} median ${median(samples).toFixed(2)} ms  (n=${iters})`);
}

describe("perf probe — selection on a large graph", () => {
    it("measures replay / clone / selection click", () => {
        const proc = new DefaultCommandProcessor();
        proc.register(new GekoPlacementModule(DOCKING_RULES));
        proc.setInitialScene(base());

        const N = 150;
        let scene: any = null;
        for (let i = 0; i < N; i++) {
            scene = sceneOf(proc.handleEvent({ eventTypeName: "add-product", handles: product().handles }));
        }
        const parts = tagged(scene, "part");
        console.log(`\n--- graph: ${N} products, ${scene.handles.length} handles, ${parts.length} parts ---`);

        // Bare replay (private) via a fresh processor state mirror: reuse the store the proc built.
        const anyProc = proc as any;
        const store: EventStore = anyProc.eventStore;
        const groups = anyProc.groups;

        time("EventStore.getInitialState (clone)", 30, () => store.getInitialState());
        time("groups.replay (full recompute)", 30, () => groups.replay(store.getInitialState(), store.getEventsToReplay()));
        time("proc.replay (private)", 30, () => anyProc.replay());
        time("selection-click handleEvent", 30, () => proc.handleEvent(click(parts[Math.floor(parts.length / 2)])));
    });
});


File created successfully at: /Users/marcus.hinz/projects/adesso-cpq/packages/frontend/src/configurator/events/perf.probe.test.ts (file state is current in your context — no need to Read it back)

import { describe, it } from "vitest";
import { DefaultCommandProcessor } from "./DefaultCommandProcessor";
import { GekoPlacementModule, type DockingRules } from "../modules/GekoPlacementModule";
import { EventStore } from "./EventStore";
import productData from "../../../.storybook/products/schutzzaun_basic/SBS1044PRA.json";

const product = () => structuredClone(productData);
const DOCKING_RULES: DockingRules = {
    "schutzzaun_basic-tuer": {
        "schutzzaun_basic-tuer": { CS_EIN_L: ["CS_OUT_R_0"], CS_EIN_R: ["CS_OUT_L_0"] },
    },
};
const base = () => ({ _resourceClass: "sceneGraph_entity", handles: [] as any[] });
const sceneOf = (r: any[]) => (r.find((x: any) => x.cmd === "setScene") as any)?.args[0];
const tagged = (scene: any, role: string): string[] =>
    scene.handles.filter((h: any) => (h.tags ?? []).includes(`role-${role}`)).map((h: any) => h.id);
const click = (id: string) => ({ eventTypeName: "selection-click", target: { id }, selectionAction: "set" });

const median = (xs: number[]) => xs.slice().sort((a, b) => a - b)[Math.floor(xs.length / 2)];
function time(label: string, iters: number, fn: () => void) {
    for (let i = 0; i < 5; i++) fn(); // warmup
    const samples: number[] = [];
    for (let i = 0; i < iters; i++) {
        const t = performance.now();
        fn();
        samples.push(performance.now() - t);
    }
    console.log(`${label.padEnd(34)} median ${median(samples).toFixed(2)} ms  (n=${iters})`);
}

describe("perf probe — selection on a large graph", () => {
    it("measures replay / clone / selection click", () => {
        const proc = new DefaultCommandProcessor();
        proc.register(new GekoPlacementModule(DOCKING_RULES));
        proc.setInitialScene(base());

        const N = 150;
        let scene: any = null;
        for (let i = 0; i < N; i++) {
            scene = sceneOf(proc.handleEvent({ eventTypeName: "add-product", handles: product().handles }));
        }
        const parts = tagged(scene, "part");
        console.log(`\n--- graph: ${N} products, ${scene.handles.length} handles, ${parts.length} parts ---`);

        // Bare replay (private) via a fresh processor state mirror: reuse the store the proc built.
        const anyProc = proc as any;
        const store: EventStore = anyProc.eventStore;
        const groups = anyProc.groups;

        time("EventStore.getInitialState (clone)", 30, () => store.getInitialState());
        time("groups.replay (full recompute)", 30, () => groups.replay(store.getInitialState(), store.getEventsToReplay()));
        time("proc.replay (private)", 30, () => anyProc.replay());
        time("selection-click handleEvent", 30, () => proc.handleEvent(click(parts[Math.floor(parts.length / 2)])));
    });
});


Bash

pnpm --filter @ad-cpq/common-frontend exec vitest run src/configurator/events/perf.probe.test.ts 2>&1 | grep -E 'median|graph:|parts|PASS|FAIL|Error' | head -30

Run perf probe benchmark


--- graph: 150 products, 10501 handles, 150 parts ---
EventStore.getInitialState (clone) median 0.00 ms  (n=30)
groups.replay (full recompute)     median 63.06 ms  (n=30)
proc.replay (private)              median 62.18 ms  (n=30)
selection-click handleEvent        median 125.99 ms  (n=30)
 FAIL  src/configurator/events/perf.probe.test.ts > perf probe — selection on a large graph > measures replay / clone / selection click
Error: Test timed out in 5000ms.
[ERR_PNPM_RECURSIVE_EXEC_FIRST_FAIL] Command failed with exit code 1: vitest run src/configurator/events/perf.probe.test.ts


Messung ist eindeutig:

```
--- graph: 150 products, 10501 handles, 150 parts ---
EventStore.getInitialState (clone)   0.00 ms   (Initial-Szene leer, alles sind Events)
groups.replay (full recompute)      63.06 ms
proc.replay                         62.18 ms
selection-click handleEvent        125.99 ms   ≈ 2 × replay
```

Diagnose bestätigt: Die Zeit steckt komplett im **Full-Recompute von `groups.replay`** (63 ms bei 150 Teilen, wächst mit Graph/Historie). Eine Selektion kostet ~2× davon, weil sie **zweimal voll replayt** — obwohl sie das Modell nicht ändert. `structuredClone` ist hier egal (leere Initial-Szene). Auf größeren Graphen skaliert das auf die ~1 s.

Erster Hebel, evidenzbasiert: **Replay memoisieren**. Das replayte Modell ändert sich nur bei `record`/`undo`/`redo`/Regroup-Toggle. Selektion, Kontextmenü etc. bekommen die gecachte Szene sofort. Das killt beide Replays pro Klick.

Ich baue das (contained in `DefaultCommandProcessor`), dann messe ich neu.


Edit

private pendingRegroup: GroupEvent | null = null;

    private pendingRegroup: GroupEvent | null = null;
    // Memoized replay: the group model changes only when events are recorded/undone/redone or the
    // pending regroup toggles. Pure selection/context events reuse the last scene instead of recomputing
    // the whole graph — the dominant cost on large graphs (a full replay is O(events × graph size)).
    private replayDirty = true;
    private cachedScene: any = null;


The file /Users/marcus.hinz/projects/adesso-cpq/packages/frontend/src/configurator/events/DefaultCommandProcessor.ts has been updated successfully. (file state is current in your context — no need to Read it back)

    private pendingRegroup: GroupEvent | null = null;
    // Memoized replay: the group model changes only when events are recorded/undone/redone or the
    // pending regroup toggles. Pure selection/context events reuse the last scene instead of recomputing
    // the whole graph — the dominant cost on large graphs (a full replay is O(events × graph size)).
    private replayDirty = true;
    private cachedScene: any = null;

// interaction (so the engine sees the movable groups) and pushed together with the move/rotate as

// one undo step on completion — or discarded on cancel. Keeps "break group to move" out of undo.

+    // Memoized replay: the group model changes only when events are recorded/undone/redone or the

+    // pending regroup toggles. Pure selection/context events reuse the last scene instead of recomputing

+    // the whole graph — the dominant cost on large graphs (a full replay is O(events × graph size)).

// Registered placement modules (geko etc.). Domain-specific placement/docking lives there; the core

// is domain-agnostic. Hooks are indexed per event type so dispatch stays O(1).


        record: (event) => this.eventStore.push(event),
        recordGroup: (events) => this.eventStore.pushGroup(events),

        record: (event) => this.pushEvent(event),
        recordGroup: (events) => this.pushEventGroup(events),


        record: (event) => this.eventStore.push(event),
        recordGroup: (events) => this.eventStore.pushGroup(events),

        record: (event) => this.pushEvent(event),
        recordGroup: (events) => this.pushEventGroup(events),

// The handle modules drive the core through. Built once; arrows read live `this` state.

private readonly ctx: CommandContext = {

-        record: (event) => this.eventStore.push(event),

-        recordGroup: (events) => this.eventStore.pushGroup(events),

+        record: (event) => this.pushEvent(event),

+        recordGroup: (events) => this.pushEventGroup(events),


    setInitialScene(scene: any): void {
        this.eventStore.setInitialState(scene);
    }

    private replay(): any {
        const events = this.eventStore.getEventsToReplay();
        return this.groups.replay(
            this.eventStore.getInitialState(),
            this.pendingRegroup ? [...events, this.pendingRegroup] : events,
        );
    }

    setInitialScene(scene: any): void {
        this.eventStore.setInitialState(scene);
        this.replayDirty = true;
    }

    // Record a domain event and invalidate the memoized scene. All mutations funnel through these two.
    private pushEvent(event: GroupEvent): void {
        this.eventStore.push(event);
        this.replayDirty = true;
    }

    private pushEventGroup(events: GroupEvent[]): void {
        this.eventStore.pushGroup(events);
        this.replayDirty = true;
    }

    private replay(): any {
        if (!this.replayDirty && this.cachedScene) return this.cachedScene;
        const events = this.eventStore.getEventsToReplay();
        this.cachedScene = this.groups.replay(
            this.eventStore.getInitialState(),
            this.pendingRegroup ? [...events, this.pendingRegroup] : events,
        );
        this.replayDirty = false;
        return this.cachedScene;
    }


    setInitialScene(scene: any): void {
        this.eventStore.setInitialState(scene);
    }

    private replay(): any {
        const events = this.eventStore.getEventsToReplay();
        return this.groups.replay(
            this.eventStore.getInitialState(),
            this.pendingRegroup ? [...events, this.pendingRegroup] : events,
        );
    }

    setInitialScene(scene: any): void {
        this.eventStore.setInitialState(scene);
        this.replayDirty = true;
    }

    // Record a domain event and invalidate the memoized scene. All mutations funnel through these two.
    private pushEvent(event: GroupEvent): void {
        this.eventStore.push(event);
        this.replayDirty = true;
    }

    private pushEventGroup(events: GroupEvent[]): void {
        this.eventStore.pushGroup(events);
        this.replayDirty = true;
    }

    private replay(): any {
        if (!this.replayDirty && this.cachedScene) return this.cachedScene;
        const events = this.eventStore.getEventsToReplay();
        this.cachedScene = this.groups.replay(
            this.eventStore.getInitialState(),
            this.pendingRegroup ? [...events, this.pendingRegroup] : events,
        );
        this.replayDirty = false;
        return this.cachedScene;
    }

+    // Record a domain event and invalidate the memoized scene. All mutations funnel through these two.

+    private pushEvent(event: GroupEvent): void {

+    private pushEventGroup(events: GroupEvent[]): void {

+        this.eventStore.pushGroup(events);

+        if (!this.replayDirty && this.cachedScene) return this.cachedScene;

+        this.cachedScene = this.groups.replay(

// prepare → (replace | core default) → refine. A prepare that stops the default short-circuits the


Jetzt die restlichen Mutations-Stellen: sie müssen den Cache invalidieren (Event-Push, Undo/Redo, Regroup-Toggle).


        const createEvent = this.groups.buildCreateEvent({ handles: event.handles } as never, position);
        this.eventStore.push(createEvent);
        const scene = this.replay();

        const createEvent = this.groups.buildCreateEvent({ handles: event.handles } as never, position);
        this.pushEvent(createEvent);
        const scene = this.replay();


        const createEvent = this.groups.buildCreateEvent({ handles: event.handles } as never, position);
        this.eventStore.push(createEvent);
        const scene = this.replay();

        const createEvent = this.groups.buildCreateEvent({ handles: event.handles } as never, position);
        this.pushEvent(createEvent);
        const scene = this.replay();

const position: [number, number, number] = [this.freeCursorX, 0, 0];

-        this.eventStore.push(createEvent);

{ type: "sendCommand", cmd: "stop_interaction_mode", args: [] },


    private commitInteraction(group: GroupEvent[]): UIReaction[] {
        this.pendingRegroup = null;
        if (group.length) this.eventStore.pushGroup(group);
        const scene = this.replay();

    private commitInteraction(group: GroupEvent[]): UIReaction[] {
        this.pendingRegroup = null;
        this.replayDirty = true;
        if (group.length) this.pushEventGroup(group);
        const scene = this.replay();


    private commitInteraction(group: GroupEvent[]): UIReaction[] {
        this.pendingRegroup = null;
        if (group.length) this.eventStore.pushGroup(group);
        const scene = this.replay();

    private commitInteraction(group: GroupEvent[]): UIReaction[] {
        this.pendingRegroup = null;
        this.replayDirty = true;
        if (group.length) this.pushEventGroup(group);
        const scene = this.replay();

// Push the interaction (regroup + per-subject transforms) as one undo step and clear the pending.

-        if (group.length) this.eventStore.pushGroup(group);

+        if (group.length) this.pushEventGroup(group);

return [{ type: "sendCommand", cmd: "setScene", args: [scene] }];


    private handleEsc(): UIReaction[] {
        // Cancel a prepared-but-uncommitted regroup and resync the engine to the real model.
        if (this.pendingRegroup) {
            this.pendingRegroup = null;
            const scene = this.replay();

    private handleEsc(): UIReaction[] {
        // Cancel a prepared-but-uncommitted regroup and resync the engine to the real model.
        if (this.pendingRegroup) {
            this.pendingRegroup = null;
            this.replayDirty = true;
            const scene = this.replay();


    private handleEsc(): UIReaction[] {
        // Cancel a prepared-but-uncommitted regroup and resync the engine to the real model.
        if (this.pendingRegroup) {
            this.pendingRegroup = null;
            const scene = this.replay();

    private handleEsc(): UIReaction[] {
        // Cancel a prepared-but-uncommitted regroup and resync the engine to the real model.
        if (this.pendingRegroup) {
            this.pendingRegroup = null;
            this.replayDirty = true;
            const scene = this.replay();


    private handleUndo(): UIReaction[] {
        if (!this.eventStore.canUndo) return [];
        this.eventStore.undo();
        const scene = this.replay();

    private handleUndo(): UIReaction[] {
        if (!this.eventStore.canUndo) return [];
        this.eventStore.undo();
        this.replayDirty = true;
        const scene = this.replay();


    private handleUndo(): UIReaction[] {
        if (!this.eventStore.canUndo) return [];
        this.eventStore.undo();
        const scene = this.replay();

    private handleUndo(): UIReaction[] {
        if (!this.eventStore.canUndo) return [];
        this.eventStore.undo();
        this.replayDirty = true;
        const scene = this.replay();


    private handleRedo(): UIReaction[] {
        if (!this.eventStore.canRedo) return [];
        this.eventStore.redo();
        const scene = this.replay();

    private handleRedo(): UIReaction[] {
        if (!this.eventStore.canRedo) return [];
        this.eventStore.redo();
        this.replayDirty = true;
        const scene = this.replay();


    private handleRedo(): UIReaction[] {
        if (!this.eventStore.canRedo) return [];
        this.eventStore.redo();
        const scene = this.replay();

    private handleRedo(): UIReaction[] {
        if (!this.eventStore.canRedo) return [];
        this.eventStore.redo();
        this.replayDirty = true;
        const scene = this.replay();


    private handlePrepareAction(event: any): UIReaction[] {
        this.pendingRegroup = null;
        this.replay();
        const elementRoots = this.selectionElementRoots();
        if (!elementRoots.length) return [];

        const { event: regroup, moveGroupIds } = this.groups.buildRegroupEvent(elementRoots);
        this.pendingRegroup = regroup;
        const scene = this.replay();

    private handlePrepareAction(event: any): UIReaction[] {
        this.pendingRegroup = null;
        this.replayDirty = true;
        this.replay();
        const elementRoots = this.selectionElementRoots();
        if (!elementRoots.length) return [];

        const { event: regroup, moveGroupIds } = this.groups.buildRegroupEvent(elementRoots);
        this.pendingRegroup = regroup;
        this.replayDirty = true;
        const scene = this.replay();


    private handlePrepareAction(event: any): UIReaction[] {
        this.pendingRegroup = null;
        this.replay();
        const elementRoots = this.selectionElementRoots();
        if (!elementRoots.length) return [];

        const { event: regroup, moveGroupIds } = this.groups.buildRegroupEvent(elementRoots);
        this.pendingRegroup = regroup;
        const scene = this.replay();

    private handlePrepareAction(event: any): UIReaction[] {
        this.pendingRegroup = null;
        this.replayDirty = true;
        this.replay();
        const elementRoots = this.selectionElementRoots();
        if (!elementRoots.length) return [];

        const { event: regroup, moveGroupIds } = this.groups.buildRegroupEvent(elementRoots);
        this.pendingRegroup = regroup;
        this.replayDirty = true;
        const scene = this.replay();

// group nodes and start the engine mode. Already-whole-group selections move without regrouping.


Jetzt Tests und Neu-Messung.


Bash

pnpm --filter @ad-cpq/common-frontend test 2>&1 | tail -5; echo "=== probe ==="; pnpm --filter @ad-cpq/common-frontend exec vitest run src/configurator/events/perf.probe.test.ts 2>&1 | grep -E 'median|graph:' | head

Run tests and re-measure


   Duration  8.08s (transform 1.18s, setup 0ms, import 1.83s, tests 7.70s, environment 4.22s)

/Users/marcus.hinz/projects/adesso-cpq/packages/frontend:
[ERR_PNPM_RECURSIVE_RUN_FIRST_FAIL] @ad-cpq/common-frontend@0.1.1-local.5 test: `vitest run`
Exit status 1
=== probe ===
--- graph: 150 products, 10501 handles, 150 parts ---
EventStore.getInitialState (clone) median 0.00 ms  (n=30)
groups.replay (full recompute)     median 63.12 ms  (n=30)
proc.replay (private)              median 0.00 ms  (n=30)
selection-click handleEvent        median 0.19 ms  (n=30)


Selektion 126 ms → **0.19 ms**, replay gecacht (62 → 0). Aber die volle Test-Suite ist rot geworden — die Caching-Änderung hat etwas gebrochen. Ich schaue nach.


pnpm --filter @ad-cpq/common-frontend test 2>&1 | grep -E 'FAIL|✓|✗|×|AssertionError|Expected|Received|expected|Test Files|Tests ' | head -40

Identify failing tests


     × measures replay / clone / selection click 7253ms
⎯⎯⎯⎯⎯⎯⎯ Failed Tests 1 ⎯⎯⎯⎯⎯⎯⎯
 FAIL  src/configurator/events/perf.probe.test.ts > perf probe — selection on a large graph > measures replay / clone / selection click
 Test Files  1 failed | 8 passed (9)
      Tests  1 failed | 112 passed (113)
[ERR_PNPM_RECURSIVE_RUN_FIRST_FAIL] @ad-cpq/common-frontend@0.1.1-local.5 test: `vitest run`


Nur der Wegwerf-Probe-Test schlägt fehl — er läuft in den 5-s-Timeout, weil die `groups.replay`-Messung selbst 30×63 ms braucht. Alle 112 echten Tests sind grün, das Caching ist korrekt. Ich lösche die Probe.


rm packages/frontend/src/configurator/events/perf.probe.test.ts && pnpm --filter @ad-cpq/common-frontend test 2>&1 | grep -E 'Test Files|Tests '; pnpm --filter @ad-cpq/common-frontend typecheck 2>&1 | grep -vE 'ProductBrowser\.vue' | grep -E 'error TS' | head; echo "---done---"

Delete probe, re-run tests and typecheck


 Test Files  8 passed (8)
      Tests  112 passed (112)
---done---


Erledigt. Der erste Perf-Hebel sitzt.

**Ergebnis (150 Teile, 10501 Handles)**
| | vorher | nachher |
|---|---|---|
| `replay` | 62 ms | 0 ms (gecacht) |
| Selektions-Klick | 126 ms | 0,19 ms |

Tests: 112 grün. Typecheck: sauber bis auf die vorbestehenden ProductBrowser-Fehler.

**Was geändert wurde** (nur `DefaultCommandProcessor`): `replay()` memoisiert die Szene über ein Dirty-Flag; alle Mutationen (`pushEvent`/`pushEventGroup`, Undo/Redo, `setInitialScene`, Regroup-Toggle) invalidieren den Cache. Selektion/Kontextmenü rechnen nicht mehr neu, sie lesen den Cache. Die Doppel-Replays pro Klick treffen jetzt beide den Cache.

**Was das nicht abdeckt:** fires eigener Szene-Rebuild beim `setScene`. Eine Selektion schickt weiterhin die volle Szene an fire (wegen der Marker). Falls der 1-s-Effekt beim echten Klick bleibt, liegt der Rest dort — dann ist der nächste Hebel, bei reiner Selektion kein Voll-`setScene` zu senden, sondern nur `set_selection` (+ Marker separat). Das messe ich erst, wenn du es an einem echten großen Graphen gegentestest.

Commit mache ich auf dein Wort.


# Offene Punkte — bei jedem Start prüfen und abhaken

jq -Rs '{systemMessage: ., hookSpecificOutput:{hookEventName:"SessionStart", additionalContext: .}}' /Users/marcus.hinz/claude-projects/robotunits/OFFENE-PUNKTE.md


# Offene Punkte — bei jedem Start prüfen und abhaken


Nur setSelektrion gfeht ja nicht w/ der maker
also es ist besser, aber nicht durschlagend