diff --git a/__mac-cluade-app-builder/.gitignore b/__mac-cluade-app-builder/.gitignore
deleted file mode 100644
index 163a629..0000000
--- a/__mac-cluade-app-builder/.gitignore
+++ /dev/null
@@ -1,2 +0,0 @@
-.build/
-*.app/
diff --git a/__mac-cluade-app-builder/Package.resolved b/__mac-cluade-app-builder/Package.resolved
deleted file mode 100644
index 5f89513..0000000
--- a/__mac-cluade-app-builder/Package.resolved
+++ /dev/null
@@ -1,23 +0,0 @@
-{
- "pins" : [
- {
- "identity" : "swift-argument-parser",
- "kind" : "remoteSourceControl",
- "location" : "https://github.com/apple/swift-argument-parser",
- "state" : {
- "revision" : "6a52f3251125d74daf04fcbd5e6f08a75d074382",
- "version" : "1.8.2"
- }
- },
- {
- "identity" : "swiftterm",
- "kind" : "remoteSourceControl",
- "location" : "https://github.com/migueldeicaza/SwiftTerm.git",
- "state" : {
- "branch" : "main",
- "revision" : "24a68bcadc479d945c7ca32f21ac0a8ab895c690"
- }
- }
- ],
- "version" : 2
-}
diff --git a/__mac-cluade-app-builder/Package.swift b/__mac-cluade-app-builder/Package.swift
deleted file mode 100644
index 7cd16a9..0000000
--- a/__mac-cluade-app-builder/Package.swift
+++ /dev/null
@@ -1,20 +0,0 @@
-// swift-tools-version:5.9
-import PackageDescription
-
-let package = Package(
- name: "MiniTerm",
- platforms: [
- .macOS(.v13)
- ],
- dependencies: [
- // Pin to a tag instead of `branch` if you prefer reproducible builds,
- // e.g. .package(url: "...", from: "1.2.0")
- .package(url: "https://github.com/migueldeicaza/SwiftTerm.git", branch: "main")
- ],
- targets: [
- .executableTarget(
- name: "MiniTerm",
- dependencies: ["SwiftTerm"]
- )
- ]
-)
diff --git a/__mac-cluade-app-builder/README.md b/__mac-cluade-app-builder/README.md
deleted file mode 100644
index 962adff..0000000
--- a/__mac-cluade-app-builder/README.md
+++ /dev/null
@@ -1,99 +0,0 @@
-# MiniTerm — winzige eigenständige Terminal-Apps für macOS
-
-Ein minimaler, auf **SwiftTerm** basierender Terminal-Emulator. Sinn der Sache:
-jede erzeugte `.app` ist eine **eigene macOS-App mit eigener Bundle-ID** — also
-**eigenes Dock-Icon und eigener ⌘-Tab-Eintrag**. Genau das, was sich unter macOS
-mit `--class` (wie bei Alacritty/Ghostty unter Linux) *nicht* lösen lässt.
-
-Jede App startet in einem konfigurierbaren **Arbeitsverzeichnis** und führt einen
-konfigurierbaren **Befehl** aus (z. B. `claude`). Für Claude Code reicht das
-locker — SwiftTerm ist ein vollwertiger xterm-256color-kompatibler Emulator.
-
-## Voraussetzungen
-
-- macOS 13+ und **Xcode** bzw. die Command Line Tools (`xcode-select --install`)
-- Swift (kommt mit Xcode)
-
-## Schnellstart
-
-```bash
-cd MiniTerm
-chmod +x make-app.sh
-
-./make-app.sh \
- --name "Claude · Projekt A" \
- --bundle-id com.deinname.claude.projekta \
- --workdir ~/code/projekt-a \
- --command "claude"
-```
-
-Beim ersten Lauf wird das Binary einmal gebaut (`swift build -c release`,
-lädt SwiftTerm). Danach liegt die App in `~/Applications/Claude · Projekt A.app`
-— per Doppelklick starten, Dock-Icon erscheint als eigene App.
-
-## Mehrere Apps (eigene Icons/Configs)
-
-Einfach pro App einmal aufrufen. Das Binary wird nur einmal kompiliert und
-wiederverwendet:
-
-```bash
-./make-app.sh --name "Claude · Webshop" --bundle-id com.deinname.claude.webshop \
- --workdir ~/code/webshop --command "claude" --icon ./icons/shop.icns
-
-./make-app.sh --name "Claude · Infra" --bundle-id com.deinname.claude.infra \
- --workdir ~/code/infra --command "claude" --icon ./icons/infra.icns
-
-./make-app.sh --name "Scratch Shell" --bundle-id com.deinname.scratch \
- --workdir ~ --command "" # leer = einfache Shell
-```
-
-## Optionen
-
-| Flag | Pflicht | Bedeutung |
-|----------------|---------|--------------------------------------------------------|
-| `--name` | ja | Anzeigename + Dateiname der App |
-| `--bundle-id` | ja | Eindeutige Bundle-ID (gibt die eigene App-Identität) |
-| `--workdir` | nein | Startverzeichnis (`~` wird expandiert; leer = Home) |
-| `--command` | nein | Befehl beim Start (leer = nur eine Login-Shell) |
-| `--font-size` | nein | Schriftgröße (Default 13) |
-| `--font` | nein | Schriftfamilie (Default Menlo; Fallback System-Mono) |
-| `--icon` | nein | PNG/JPG (wird automatisch konvertiert) oder `.icns` |
-| `--out` | nein | Zielordner (Default `~/Applications`) |
-
-## Icon aus einem PNG
-
-`--icon` nimmt direkt ein **PNG** (oder JPG) — das Skript erzeugt daraus
-automatisch alle nötigen Größen und das `.icns` (via `sips`/`iconutil`):
-
-```bash
-./make-app.sh --name "Claude · Infra" --bundle-id com.deinname.claude.infra \
- --workdir ~/code/infra --command "claude" --icon ~/Downloads/infra.png
-```
-
-Am besten ein **quadratisches** Bild nehmen, sonst verzerrt `sips` es. Eine
-fertige `.icns`-Datei kannst du weiterhin auch direkt angeben.
-
-## Wie die Konfiguration funktioniert
-
-Das kompilierte Binary ist für alle Apps identisch. Die Unterschiede stecken in
-der `Info.plist` jedes Bundles (Schlüssel `MTCommand`, `MTWorkingDirectory`,
-`MTWindowTitle`, `MTFontSize`, `MTFontName`). Das Programm liest sie beim Start aus
-`Bundle.main`. So genügt ein Build für beliebig viele Apps.
-
-## Hinweise
-
-- Der Befehl läuft immer über eine **Login-Shell** (`zsh -l`), damit PATH stimmt
- (Homebrew, `~/.local/bin` usw.) und `claude` gefunden wird.
-- Nach Beenden des Befehls fällt das Fenster in eine normale Shell zurück
- (`exec zsh -l`), schließt sich also nicht sofort.
-- Die App ist **ad-hoc signiert**. Beim ersten Start ggf. Rechtsklick → „Öffnen",
- falls Gatekeeper meckert.
-- SwiftTerm-Version: im `Package.swift` auf `branch: "main"`. Für reproduzierbare
- Builds dort auf einen festen Tag (`from: "..."`) umstellen.
-
-## Tastatur
-
-- **Enter** sendet wie gewohnt einen Wagenrücklauf (`\r`) → Eingabe absenden.
-- **Shift+Enter** sendet einen Zeilenumbruch (`\n`) → für mehrzeilige Eingaben,
- z. B. in Claude Code. Gilt auch für Enter auf dem Ziffernblock.
-- ⌘C / ⌘V funktionieren über das Edit-Menü.
diff --git a/__mac-cluade-app-builder/Sources/MiniTerm/main.swift b/__mac-cluade-app-builder/Sources/MiniTerm/main.swift
deleted file mode 100644
index b13759e..0000000
--- a/__mac-cluade-app-builder/Sources/MiniTerm/main.swift
+++ /dev/null
@@ -1,213 +0,0 @@
-import AppKit
-import SwiftTerm
-
-// MARK: - Configuration
-//
-// Every value is read from the app bundle's Info.plist, so a single compiled
-// binary can power many different .app bundles (each with its own command,
-// working directory, title and icon). See make-app.sh.
-//
-// MTCommand String Command to run, e.g. "claude". Empty = plain shell.
-// MTWorkingDirectory String Directory to start in. "~" is expanded. Empty = home.
-// MTFontSize Number Font point size (default 13).
-// MTFontName String Font family name (default "Menlo"). Falls back to
-// the system monospaced font if the name is missing.
-// MTWindowTitle String Window title (default = CFBundleName).
-//
-struct AppConfig {
- let command: String
- let workingDirectory: String?
- let fontSize: CGFloat
- let fontName: String
- let windowTitle: String
-
- static func load() -> AppConfig {
- let info = Bundle.main.infoDictionary ?? [:]
-
- let cmd = ((info["MTCommand"] as? String) ?? "")
- .trimmingCharacters(in: .whitespacesAndNewlines)
-
- var workdir: String? = nil
- if let raw = info["MTWorkingDirectory"] as? String,
- !raw.trimmingCharacters(in: .whitespaces).isEmpty {
- workdir = (raw as NSString).expandingTildeInPath
- }
-
- let size = (info["MTFontSize"] as? NSNumber)?.doubleValue ?? 13.0
-
- let fontName = ((info["MTFontName"] as? String) ?? "")
- .trimmingCharacters(in: .whitespacesAndNewlines)
-
- let title = (info["MTWindowTitle"] as? String)
- ?? (info["CFBundleName"] as? String)
- ?? "Terminal"
-
- return AppConfig(command: cmd,
- workingDirectory: workdir,
- fontSize: CGFloat(size),
- fontName: fontName.isEmpty ? "Menlo" : fontName,
- windowTitle: title)
- }
-}
-
-// MARK: - App delegate
-final class AppDelegate: NSObject, NSApplicationDelegate, LocalProcessTerminalViewDelegate {
- private var window: NSWindow!
- private var terminalView: LocalProcessTerminalView!
- private var keyMonitor: Any?
- private let config = AppConfig.load()
-
- func applicationDidFinishLaunching(_ notification: Notification) {
- let frame = NSRect(x: 0, y: 0, width: 900, height: 560)
-
- terminalView = LocalProcessTerminalView(frame: frame)
- terminalView.processDelegate = self
- terminalView.font = resolvedFont()
-
- installKeyMonitor()
-
- window = NSWindow(
- contentRect: frame,
- styleMask: [.titled, .closable, .miniaturizable, .resizable],
- backing: .buffered,
- defer: false)
- window.title = config.windowTitle
- window.contentView = terminalView
- window.setFrameAutosaveName("MiniTermMain")
- window.center()
- window.makeKeyAndOrderFront(nil)
- window.makeFirstResponder(terminalView)
-
- setupMenu()
- launchProcess()
- }
-
- private func launchProcess() {
- let shell = userShell()
-
- // We always go through a LOGIN shell (-l) so PATH is set up exactly like
- // in a normal terminal (Homebrew, ~/.local/bin, etc.). Without this,
- // tools like `claude` are often "command not found".
- let args: [String]
- if config.command.isEmpty {
- args = ["-l"]
- } else {
- // Run the requested command, then hand control to an interactive
- // login shell so the window stays open after the command exits.
- args = ["-l", "-c", "\(config.command); exec \(shell) -l"]
- }
-
- let env = Terminal.getEnvironmentVariables(termName: "xterm-256color", trueColor: true)
-
- terminalView.startProcess(
- executable: shell,
- args: args,
- environment: env,
- execName: nil,
- currentDirectory: config.workingDirectory)
- }
-
- // Intercept Shift+Return (and Shift+Enter on the numpad) before it reaches
- // the terminal and send a line feed (\n) instead of the normal carriage
- // return (\r). This lets CLIs like Claude Code insert a newline in
- // multi-line input while plain Enter still submits. We use a local event
- // monitor because SwiftTerm's keyDown(with:) is `public`, not `open`, so it
- // can't be overridden from outside the module.
- private func installKeyMonitor() {
- keyMonitor = NSEvent.addLocalMonitorForEvents(matching: .keyDown) { [weak self] event in
- guard let self = self else { return event }
- // Only act when our window is focused and the keyboard focus is in
- // the terminal (the view itself or one of its subviews).
- guard self.window.isKeyWindow else { return event }
- if let responder = self.window.firstResponder as? NSView,
- !(responder === self.terminalView || responder.isDescendant(of: self.terminalView)) {
- return event
- }
-
- let isReturn = (event.keyCode == 36 || event.keyCode == 76)
- let mods = event.modifierFlags.intersection(.deviceIndependentFlagsMask)
- if isReturn && mods == .shift {
- self.terminalView.send(txt: "\n")
- return nil // consume the event
- }
- return event
- }
- }
-
- // Resolve the configured font, falling back gracefully so the app never
- // launches with a broken/empty font if the name doesn't exist on the system.
- private func resolvedFont() -> NSFont {
- if let f = NSFont(name: config.fontName, size: config.fontSize) {
- return f
- }
- if let menlo = NSFont(name: "Menlo", size: config.fontSize) {
- return menlo
- }
- return NSFont.monospacedSystemFont(ofSize: config.fontSize, weight: .regular)
- }
-
- private func userShell() -> String {
- if let shell = ProcessInfo.processInfo.environment["SHELL"], !shell.isEmpty {
- return shell
- }
- return "/bin/zsh"
- }
-
- private func setupMenu() {
- let mainMenu = NSMenu()
-
- // Application menu
- let appItem = NSMenuItem()
- mainMenu.addItem(appItem)
- let appMenu = NSMenu()
- let name = config.windowTitle
- appMenu.addItem(withTitle: "Hide \(name)",
- action: #selector(NSApplication.hide(_:)),
- keyEquivalent: "h")
- appMenu.addItem(NSMenuItem.separator())
- appMenu.addItem(withTitle: "Quit \(name)",
- action: #selector(NSApplication.terminate(_:)),
- keyEquivalent: "q")
- appItem.submenu = appMenu
-
- // Edit menu (enables ⌘C / ⌘V in the terminal)
- let editItem = NSMenuItem()
- mainMenu.addItem(editItem)
- let editMenu = NSMenu(title: "Edit")
- editMenu.addItem(withTitle: "Copy",
- action: #selector(NSText.copy(_:)),
- keyEquivalent: "c")
- editMenu.addItem(withTitle: "Paste",
- action: #selector(NSText.paste(_:)),
- keyEquivalent: "v")
- editItem.submenu = editMenu
-
- NSApp.mainMenu = mainMenu
- }
-
- // MARK: LocalProcessTerminalViewDelegate
- func sizeChanged(source: LocalProcessTerminalView, newCols: Int, newRows: Int) {}
-
- func setTerminalTitle(source: LocalProcessTerminalView, title: String) {
- // Keep a stable window title. Uncomment to follow the shell's title:
- // window.title = title.isEmpty ? config.windowTitle : title
- }
-
- func hostCurrentDirectoryUpdate(source: TerminalView, directory: String?) {}
-
- func processTerminated(source: TerminalView, exitCode: Int32?) {
- NSApp.terminate(nil)
- }
-
- func applicationShouldTerminateAfterLastWindowClosed(_ sender: NSApplication) -> Bool {
- return true
- }
-}
-
-// MARK: - Entry point
-let app = NSApplication.shared
-app.setActivationPolicy(.regular) // a real Dock app, not a background process
-let delegate = AppDelegate()
-app.delegate = delegate
-app.activate(ignoringOtherApps: true)
-app.run()
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diff --git a/__mac-cluade-app-builder/make-app.sh b/__mac-cluade-app-builder/make-app.sh
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--- a/__mac-cluade-app-builder/make-app.sh
+++ /dev/null
@@ -1,156 +0,0 @@
-#!/usr/bin/env bash
-#
-# make-app.sh — build a standalone macOS .app from the MiniTerm binary.
-#
-# Each generated .app has its OWN bundle id, so macOS treats it as a separate
-# application: separate Dock icon, separate ⌘-Tab entry. Run this script once
-# per app you want.
-#
-# Usage:
-# ./make-app.sh \
-# --name "Claude · Projekt A" \
-# --bundle-id com.yourname.claude.projekta \
-# --workdir ~/code/project-a \
-# --command "claude" \
-# [--font-size 13] \
-# [--font "JetBrains Mono"] \
-# [--icon ./icons/projekta.png] \ # .png/.jpg (auto-converted) or .icns
-# [--out ~/Applications]
-#
-# Build the binary fresh? The script runs `swift build -c release` automatically
-# the first time and reuses the result for further apps.
-
-set -euo pipefail
-
-# ---- defaults -------------------------------------------------------------
-NAME=""
-BUNDLE_ID=""
-WORKDIR=""
-COMMAND=""
-FONT_SIZE="13"
-FONT_NAME="Menlo"
-ICON=""
-OUTDIR="$HOME/Applications"
-
-# ---- parse args -----------------------------------------------------------
-while [[ $# -gt 0 ]]; do
- case "$1" in
- --name) NAME="$2"; shift 2 ;;
- --bundle-id) BUNDLE_ID="$2"; shift 2 ;;
- --workdir) WORKDIR="$2"; shift 2 ;;
- --command) COMMAND="$2"; shift 2 ;;
- --font-size) FONT_SIZE="$2"; shift 2 ;;
- --font) FONT_NAME="$2"; shift 2 ;;
- --icon) ICON="$2"; shift 2 ;;
- --out) OUTDIR="$2"; shift 2 ;;
- -h|--help)
- grep '^#' "$0" | sed 's/^# \{0,1\}//'; exit 0 ;;
- *) echo "Unknown option: $1" >&2; exit 1 ;;
- esac
-done
-
-if [[ -z "$NAME" || -z "$BUNDLE_ID" ]]; then
- echo "Error: --name and --bundle-id are required." >&2
- echo "Run './make-app.sh --help' for usage." >&2
- exit 1
-fi
-
-SCRIPT_DIR="$(cd "$(dirname "${BASH_SOURCE[0]}")" && pwd)"
-cd "$SCRIPT_DIR"
-
-# ---- build binary once ----------------------------------------------------
-BIN=".build/release/MiniTerm"
-if [[ ! -f "$BIN" ]]; then
- echo "==> Building MiniTerm (release)…"
- swift build -c release
-fi
-
-# Keep workdir portable across machines/users: store paths under the current
-# home directory as a literal "~", so each app expands it per-user at runtime
-# (Swift's expandingTildeInPath). Note the shell may have already expanded a "~"
-# you typed on the command line into an absolute $HOME path, so we normalize that
-# back to "~" too. Paths outside $HOME stay absolute (genuinely machine-specific).
-case "$WORKDIR" in
- "$HOME") WORKDIR="~" ;;
- "$HOME"/*) WORKDIR="~/${WORKDIR#"$HOME"/}" ;;
-esac
-
-# ---- assemble the .app bundle ---------------------------------------------
-APP="$OUTDIR/$NAME.app"
-echo "==> Creating $APP"
-rm -rf "$APP"
-mkdir -p "$APP/Contents/MacOS" "$APP/Contents/Resources"
-
-cp "$BIN" "$APP/Contents/MacOS/MiniTerm"
-chmod +x "$APP/Contents/MacOS/MiniTerm"
-
-# Build an .icns from a square source image (PNG/JPG/…) using macOS tools.
-make_icns_from_image() {
- local src="$1" dest="$2"
- local iconset
- iconset="$(mktemp -d)/icon.iconset"
- mkdir -p "$iconset"
- # All sizes Apple expects in an .iconset
- local sizes=(16 32 128 256 512)
- for s in "${sizes[@]}"; do
- sips -z "$s" "$s" "$src" --out "$iconset/icon_${s}x${s}.png" >/dev/null
- sips -z "$((s*2))" "$((s*2))" "$src" --out "$iconset/icon_${s}x${s}@2x.png" >/dev/null
- done
- iconutil -c icns "$iconset" -o "$dest"
- rm -rf "$(dirname "$iconset")"
-}
-
-ICON_KEY=""
-if [[ -n "$ICON" ]]; then
- if [[ ! -f "$ICON" ]]; then
- echo " (warning: --icon file not found: $ICON; skipping icon)" >&2
- elif [[ "$ICON" == *.icns ]]; then
- cp "$ICON" "$APP/Contents/Resources/AppIcon.icns"
- ICON_KEY="CFBundleIconFileAppIcon"
- elif command -v sips >/dev/null 2>&1 && command -v iconutil >/dev/null 2>&1; then
- echo "==> Converting $ICON to .icns…"
- if make_icns_from_image "$ICON" "$APP/Contents/Resources/AppIcon.icns"; then
- ICON_KEY="CFBundleIconFileAppIcon"
- else
- echo " (warning: icon conversion failed; building without icon)" >&2
- fi
- else
- echo " (warning: sips/iconutil not available; pass a .icns file instead)" >&2
- fi
-fi
-
-cat > "$APP/Contents/Info.plist" <
-
-
-
- CFBundleName${NAME}
- CFBundleDisplayName${NAME}
- CFBundleExecutableMiniTerm
- CFBundleIdentifier${BUNDLE_ID}
- CFBundlePackageTypeAPPL
- CFBundleVersion1
- CFBundleShortVersionString1.0
- LSMinimumSystemVersion13.0
- NSHighResolutionCapable
- ${ICON_KEY}
- MTCommand${COMMAND}
- MTWorkingDirectory${WORKDIR}
- MTWindowTitle${NAME}
- MTFontSize${FONT_SIZE}
- MTFontName${FONT_NAME}
-
-
-PLIST
-
-# ---- ad-hoc codesign (helps on Apple Silicon / Gatekeeper) ----------------
-if command -v codesign >/dev/null 2>&1; then
- codesign --force --deep --sign - "$APP" >/dev/null 2>&1 \
- && echo "==> Ad-hoc signed." \
- || echo " (codesign skipped/failed — app still runs)"
-fi
-
-echo "==> Done: $APP"
-echo " Command : ${COMMAND:-}"
-echo " Workdir : ${WORKDIR:-}"
-echo " Font : ${FONT_NAME} ${FONT_SIZE}pt"
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