189 lines
6.1 KiB
JavaScript
189 lines
6.1 KiB
JavaScript
/* GNOME Shell Extension (ESM, GNOME 45+)
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* ai-control-popup@local
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* Dünner Relay: Panel-Button -> D-Bus Show() an die ai-control-App, dann das
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* rahmenlose Popup-Fenster der App unter den Button schieben (Compositor darf das).
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*/
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import St from 'gi://St';
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import Gio from 'gi://Gio';
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import GLib from 'gi://GLib';
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import Clutter from 'gi://Clutter';
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import Meta from 'gi://Meta';
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import * as Main from 'resource:///org/gnome/shell/ui/main.js';
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import * as PanelMenu from 'resource:///org/gnome/shell/ui/panelMenu.js';
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import { Extension } from 'resource:///org/gnome/shell/extensions/extension.js';
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const DBUS_NAME = 'com.aicontrol.Popup';
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const DBUS_PATH = '/com/aicontrol/Popup';
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const DBUS_IFACE = 'com.aicontrol.Popup1';
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const WIN_TITLE = 'ai-control-popup';
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const ICON_PATH = '/home/marcuh/projects/ai-control/src-tauri/icons/trayLinux.png';
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export default class AiControlPopupExtension extends Extension {
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enable() {
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this._proxy = Gio.DBusProxy.new_for_bus_sync(
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Gio.BusType.SESSION,
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Gio.DBusProxyFlags.DO_NOT_AUTO_START,
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null,
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DBUS_NAME,
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DBUS_PATH,
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DBUS_IFACE,
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null,
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);
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// Beim Mappen unsichtbar schalten und unmittelbar vor dem nächsten Redraw
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// positionieren. Der BEFORE_REDRAW-Later läuft garantiert, bevor der erste
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// Frame gemalt wird — der erste sichtbare Frame sitzt damit schon am Zielort,
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// kein zentrierter Zwischenframe.
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this._mapId = global.window_manager.connect('map', (_wm, actor) => {
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const w = actor.meta_window;
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if (!w || w.get_title() !== WIN_TITLE) return;
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actor.remove_all_transitions();
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actor.opacity = 0;
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this._placeBeforeRedraw(actor, w);
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});
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// Panel-Button nur zeigen, solange die App den D-Bus-Namen hält.
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this._watchId = Gio.bus_watch_name(
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Gio.BusType.SESSION,
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DBUS_NAME,
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Gio.BusNameWatcherFlags.NONE,
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() => this._addButton(),
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() => this._removeButton(),
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);
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}
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_addButton() {
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if (this._button) return;
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// dontCreateMenu=true: wir wollen kein Shell-Menü, nur den Klick relayen.
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this._button = new PanelMenu.Button(0.0, 'ai-control', true);
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const icon = new St.Icon({
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gicon: Gio.icon_new_for_string(ICON_PATH),
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icon_size: 36,
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});
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this._button.add_child(icon);
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this._button.connect('button-press-event', () => {
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this._toggle();
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return Clutter.EVENT_STOP;
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});
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Main.panel.addToStatusArea('ai-control-popup', this._button, 0, 'right');
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}
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_removeButton() {
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this._button?.destroy();
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this._button = null;
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}
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_toggle() {
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const win = this._findWindow();
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if (win && win.showing_on_its_workspace()) {
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this._call('Hide');
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return;
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}
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// Fenster unsichtbar halten, bis es am Platz sitzt (kein Sprung Mitte->Tray).
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const actor = win ? win.get_compositor_private() : null;
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if (actor) actor.opacity = 0;
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this._call('Show');
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this._positionWhenReady();
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}
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_call(method) {
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try {
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this._proxy.call_sync(method, null, Gio.DBusCallFlags.NONE, -1, null);
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} catch (e) {
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logError(e, 'ai-control-popup: D-Bus call failed (App läuft?)');
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}
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}
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_position(win) {
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const [bx] = this._button.get_transformed_position();
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const bw = this._button.width;
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const rect = win.get_frame_rect();
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const wa = Main.layoutManager.getWorkAreaForMonitor(Main.layoutManager.primaryIndex);
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let x = Math.round(bx + bw - rect.width);
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if (x < wa.x) x = wa.x;
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// Höhe auf die Arbeitsfläche klemmen, sonst schiebt der Compositor ein zu
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// hohes Fenster nach oben aus dem Sichtbereich (oberer Teil verschwindet).
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const h = Math.min(rect.height, wa.height);
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win.move_resize_frame(true, x, wa.y, rect.width, h);
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}
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_placeBeforeRedraw(actor, w) {
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const laters = global.compositor.get_laters();
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laters.add(Meta.LaterType.BEFORE_REDRAW, () => {
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const rect = w.get_frame_rect();
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// Noch keine echte Größe -> nächster Redraw, bis positionierbar.
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if (!rect || rect.width <= 1) return GLib.SOURCE_CONTINUE;
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this._position(w);
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actor.opacity = 255;
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return GLib.SOURCE_REMOVE;
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});
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}
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_positionWhenReady() {
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if (this._moveId) GLib.source_remove(this._moveId);
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let waited = 0;
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let held = 0;
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// Erst positionieren, wenn das Fenster gemappt ist UND eine echte Größe hat
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// (frisch gezeigt liefert get_frame_rect kurz 0 -> off-screen beim 1. Klick).
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// Danach ~400 ms weiter nachziehen, falls der Compositor nachplatziert.
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let placed = false;
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this._moveId = GLib.timeout_add(GLib.PRIORITY_DEFAULT, 25, () => {
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const win = this._findWindow();
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const actor = win ? win.get_compositor_private() : null;
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const rect = win ? win.get_frame_rect() : null;
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const ready = win && win.showing_on_its_workspace() && rect && rect.width > 1;
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if (ready) {
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this._position(win);
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// Erst nach dem Positionieren im selben Frame sichtbar schalten.
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if (!placed) {
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placed = true;
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if (actor) actor.opacity = 255;
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}
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held += 25;
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if (held >= 400) {
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this._moveId = 0;
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return GLib.SOURCE_REMOVE;
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}
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return GLib.SOURCE_CONTINUE;
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}
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// Noch nicht platziert -> unsichtbar halten.
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if (actor) actor.opacity = 0;
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waited += 25;
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if (waited > 1500) {
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// Nicht platzierbar: trotzdem sichtbar schalten, nie unsichtbar hängen lassen.
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if (actor) actor.opacity = 255;
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this._moveId = 0;
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return GLib.SOURCE_REMOVE;
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}
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return GLib.SOURCE_CONTINUE;
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});
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}
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_findWindow() {
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for (const actor of global.get_window_actors()) {
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const w = actor.meta_window;
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if (w && w.get_title() === WIN_TITLE) return w;
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}
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return null;
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}
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disable() {
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if (this._watchId) {
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Gio.bus_unwatch_name(this._watchId);
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this._watchId = 0;
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}
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if (this._moveId) {
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GLib.source_remove(this._moveId);
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this._moveId = 0;
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}
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if (this._mapId) {
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global.window_manager.disconnect(this._mapId);
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this._mapId = 0;
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}
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this._removeButton();
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this._proxy = null;
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}
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}
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