Initial: MiniTerm Mac-App-Builder (umgezogen aus claude-projects)

This commit is contained in:
marcus.hinz
2026-06-21 19:41:16 +02:00
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.build/
*.app/
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{
"pins" : [
{
"identity" : "swift-argument-parser",
"kind" : "remoteSourceControl",
"location" : "https://github.com/apple/swift-argument-parser",
"state" : {
"revision" : "6a52f3251125d74daf04fcbd5e6f08a75d074382",
"version" : "1.8.2"
}
},
{
"identity" : "swiftterm",
"kind" : "remoteSourceControl",
"location" : "https://github.com/migueldeicaza/SwiftTerm.git",
"state" : {
"branch" : "main",
"revision" : "24a68bcadc479d945c7ca32f21ac0a8ab895c690"
}
}
],
"version" : 2
}
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// swift-tools-version:5.9
import PackageDescription
let package = Package(
name: "MiniTerm",
platforms: [
.macOS(.v13)
],
dependencies: [
// Pin to a tag instead of `branch` if you prefer reproducible builds,
// e.g. .package(url: "...", from: "1.2.0")
.package(url: "https://github.com/migueldeicaza/SwiftTerm.git", branch: "main")
],
targets: [
.executableTarget(
name: "MiniTerm",
dependencies: ["SwiftTerm"]
)
]
)
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# MiniTerm — winzige eigenständige Terminal-Apps für macOS
Ein minimaler, auf **SwiftTerm** basierender Terminal-Emulator. Sinn der Sache:
jede erzeugte `.app` ist eine **eigene macOS-App mit eigener Bundle-ID** — also
**eigenes Dock-Icon und eigener ⌘-Tab-Eintrag**. Genau das, was sich unter macOS
mit `--class` (wie bei Alacritty/Ghostty unter Linux) *nicht* lösen lässt.
Jede App startet in einem konfigurierbaren **Arbeitsverzeichnis** und führt einen
konfigurierbaren **Befehl** aus (z. B. `claude`). Für Claude Code reicht das
locker — SwiftTerm ist ein vollwertiger xterm-256color-kompatibler Emulator.
## Voraussetzungen
- macOS 13+ und **Xcode** bzw. die Command Line Tools (`xcode-select --install`)
- Swift (kommt mit Xcode)
## Schnellstart
```bash
cd MiniTerm
chmod +x make-app.sh
./make-app.sh \
--name "Claude · Projekt A" \
--bundle-id com.deinname.claude.projekta \
--workdir ~/code/projekt-a \
--command "claude"
```
Beim ersten Lauf wird das Binary einmal gebaut (`swift build -c release`,
lädt SwiftTerm). Danach liegt die App in `~/Applications/Claude · Projekt A.app`
— per Doppelklick starten, Dock-Icon erscheint als eigene App.
## Mehrere Apps (eigene Icons/Configs)
Einfach pro App einmal aufrufen. Das Binary wird nur einmal kompiliert und
wiederverwendet:
```bash
./make-app.sh --name "Claude · Webshop" --bundle-id com.deinname.claude.webshop \
--workdir ~/code/webshop --command "claude" --icon ./icons/shop.icns
./make-app.sh --name "Claude · Infra" --bundle-id com.deinname.claude.infra \
--workdir ~/code/infra --command "claude" --icon ./icons/infra.icns
./make-app.sh --name "Scratch Shell" --bundle-id com.deinname.scratch \
--workdir ~ --command "" # leer = einfache Shell
```
## Optionen
| Flag | Pflicht | Bedeutung |
|----------------|---------|--------------------------------------------------------|
| `--name` | ja | Anzeigename + Dateiname der App |
| `--bundle-id` | ja | Eindeutige Bundle-ID (gibt die eigene App-Identität) |
| `--workdir` | nein | Startverzeichnis (`~` wird expandiert; leer = Home) |
| `--command` | nein | Befehl beim Start (leer = nur eine Login-Shell) |
| `--font-size` | nein | Schriftgröße (Default 13) |
| `--font` | nein | Schriftfamilie (Default Menlo; Fallback System-Mono) |
| `--icon` | nein | PNG/JPG (wird automatisch konvertiert) oder `.icns` |
| `--out` | nein | Zielordner (Default `~/Applications`) |
## Icon aus einem PNG
`--icon` nimmt direkt ein **PNG** (oder JPG) — das Skript erzeugt daraus
automatisch alle nötigen Größen und das `.icns` (via `sips`/`iconutil`):
```bash
./make-app.sh --name "Claude · Infra" --bundle-id com.deinname.claude.infra \
--workdir ~/code/infra --command "claude" --icon ~/Downloads/infra.png
```
Am besten ein **quadratisches** Bild nehmen, sonst verzerrt `sips` es. Eine
fertige `.icns`-Datei kannst du weiterhin auch direkt angeben.
## Wie die Konfiguration funktioniert
Das kompilierte Binary ist für alle Apps identisch. Die Unterschiede stecken in
der `Info.plist` jedes Bundles (Schlüssel `MTCommand`, `MTWorkingDirectory`,
`MTWindowTitle`, `MTFontSize`, `MTFontName`). Das Programm liest sie beim Start aus
`Bundle.main`. So genügt ein Build für beliebig viele Apps.
## Hinweise
- Der Befehl läuft immer über eine **Login-Shell** (`zsh -l`), damit PATH stimmt
(Homebrew, `~/.local/bin` usw.) und `claude` gefunden wird.
- Nach Beenden des Befehls fällt das Fenster in eine normale Shell zurück
(`exec zsh -l`), schließt sich also nicht sofort.
- Die App ist **ad-hoc signiert**. Beim ersten Start ggf. Rechtsklick → „Öffnen",
falls Gatekeeper meckert.
- SwiftTerm-Version: im `Package.swift` auf `branch: "main"`. Für reproduzierbare
Builds dort auf einen festen Tag (`from: "..."`) umstellen.
## Tastatur
- **Enter** sendet wie gewohnt einen Wagenrücklauf (`\r`) → Eingabe absenden.
- **Shift+Enter** sendet einen Zeilenumbruch (`\n`) → für mehrzeilige Eingaben,
z. B. in Claude Code. Gilt auch für Enter auf dem Ziffernblock.
- ⌘C / ⌘V funktionieren über das Edit-Menü.
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import AppKit
import SwiftTerm
// MARK: - Configuration
//
// Every value is read from the app bundle's Info.plist, so a single compiled
// binary can power many different .app bundles (each with its own command,
// working directory, title and icon). See make-app.sh.
//
// MTCommand String Command to run, e.g. "claude". Empty = plain shell.
// MTWorkingDirectory String Directory to start in. "~" is expanded. Empty = home.
// MTFontSize Number Font point size (default 13).
// MTFontName String Font family name (default "Menlo"). Falls back to
// the system monospaced font if the name is missing.
// MTWindowTitle String Window title (default = CFBundleName).
//
struct AppConfig {
let command: String
let workingDirectory: String?
let fontSize: CGFloat
let fontName: String
let windowTitle: String
static func load() -> AppConfig {
let info = Bundle.main.infoDictionary ?? [:]
let cmd = ((info["MTCommand"] as? String) ?? "")
.trimmingCharacters(in: .whitespacesAndNewlines)
var workdir: String? = nil
if let raw = info["MTWorkingDirectory"] as? String,
!raw.trimmingCharacters(in: .whitespaces).isEmpty {
workdir = (raw as NSString).expandingTildeInPath
}
let size = (info["MTFontSize"] as? NSNumber)?.doubleValue ?? 13.0
let fontName = ((info["MTFontName"] as? String) ?? "")
.trimmingCharacters(in: .whitespacesAndNewlines)
let title = (info["MTWindowTitle"] as? String)
?? (info["CFBundleName"] as? String)
?? "Terminal"
return AppConfig(command: cmd,
workingDirectory: workdir,
fontSize: CGFloat(size),
fontName: fontName.isEmpty ? "Menlo" : fontName,
windowTitle: title)
}
}
// MARK: - App delegate
final class AppDelegate: NSObject, NSApplicationDelegate, LocalProcessTerminalViewDelegate {
private var window: NSWindow!
private var terminalView: LocalProcessTerminalView!
private var keyMonitor: Any?
private let config = AppConfig.load()
func applicationDidFinishLaunching(_ notification: Notification) {
let frame = NSRect(x: 0, y: 0, width: 900, height: 560)
terminalView = LocalProcessTerminalView(frame: frame)
terminalView.processDelegate = self
terminalView.font = resolvedFont()
installKeyMonitor()
window = NSWindow(
contentRect: frame,
styleMask: [.titled, .closable, .miniaturizable, .resizable],
backing: .buffered,
defer: false)
window.title = config.windowTitle
window.contentView = terminalView
window.setFrameAutosaveName("MiniTermMain")
window.center()
window.makeKeyAndOrderFront(nil)
window.makeFirstResponder(terminalView)
setupMenu()
launchProcess()
}
private func launchProcess() {
let shell = userShell()
// We always go through a LOGIN shell (-l) so PATH is set up exactly like
// in a normal terminal (Homebrew, ~/.local/bin, etc.). Without this,
// tools like `claude` are often "command not found".
let args: [String]
if config.command.isEmpty {
args = ["-l"]
} else {
// Run the requested command, then hand control to an interactive
// login shell so the window stays open after the command exits.
args = ["-l", "-c", "\(config.command); exec \(shell) -l"]
}
let env = Terminal.getEnvironmentVariables(termName: "xterm-256color", trueColor: true)
terminalView.startProcess(
executable: shell,
args: args,
environment: env,
execName: nil,
currentDirectory: config.workingDirectory)
}
// Intercept Shift+Return (and Shift+Enter on the numpad) before it reaches
// the terminal and send a line feed (\n) instead of the normal carriage
// return (\r). This lets CLIs like Claude Code insert a newline in
// multi-line input while plain Enter still submits. We use a local event
// monitor because SwiftTerm's keyDown(with:) is `public`, not `open`, so it
// can't be overridden from outside the module.
private func installKeyMonitor() {
keyMonitor = NSEvent.addLocalMonitorForEvents(matching: .keyDown) { [weak self] event in
guard let self = self else { return event }
// Only act when our window is focused and the keyboard focus is in
// the terminal (the view itself or one of its subviews).
guard self.window.isKeyWindow else { return event }
if let responder = self.window.firstResponder as? NSView,
!(responder === self.terminalView || responder.isDescendant(of: self.terminalView)) {
return event
}
let isReturn = (event.keyCode == 36 || event.keyCode == 76)
let mods = event.modifierFlags.intersection(.deviceIndependentFlagsMask)
if isReturn && mods == .shift {
self.terminalView.send(txt: "\n")
return nil // consume the event
}
return event
}
}
// Resolve the configured font, falling back gracefully so the app never
// launches with a broken/empty font if the name doesn't exist on the system.
private func resolvedFont() -> NSFont {
if let f = NSFont(name: config.fontName, size: config.fontSize) {
return f
}
if let menlo = NSFont(name: "Menlo", size: config.fontSize) {
return menlo
}
return NSFont.monospacedSystemFont(ofSize: config.fontSize, weight: .regular)
}
private func userShell() -> String {
if let shell = ProcessInfo.processInfo.environment["SHELL"], !shell.isEmpty {
return shell
}
return "/bin/zsh"
}
private func setupMenu() {
let mainMenu = NSMenu()
// Application menu
let appItem = NSMenuItem()
mainMenu.addItem(appItem)
let appMenu = NSMenu()
let name = config.windowTitle
appMenu.addItem(withTitle: "Hide \(name)",
action: #selector(NSApplication.hide(_:)),
keyEquivalent: "h")
appMenu.addItem(NSMenuItem.separator())
appMenu.addItem(withTitle: "Quit \(name)",
action: #selector(NSApplication.terminate(_:)),
keyEquivalent: "q")
appItem.submenu = appMenu
// Edit menu (enables C / V in the terminal)
let editItem = NSMenuItem()
mainMenu.addItem(editItem)
let editMenu = NSMenu(title: "Edit")
editMenu.addItem(withTitle: "Copy",
action: #selector(NSText.copy(_:)),
keyEquivalent: "c")
editMenu.addItem(withTitle: "Paste",
action: #selector(NSText.paste(_:)),
keyEquivalent: "v")
editItem.submenu = editMenu
NSApp.mainMenu = mainMenu
}
// MARK: LocalProcessTerminalViewDelegate
func sizeChanged(source: LocalProcessTerminalView, newCols: Int, newRows: Int) {}
func setTerminalTitle(source: LocalProcessTerminalView, title: String) {
// Keep a stable window title. Uncomment to follow the shell's title:
// window.title = title.isEmpty ? config.windowTitle : title
}
func hostCurrentDirectoryUpdate(source: TerminalView, directory: String?) {}
func processTerminated(source: TerminalView, exitCode: Int32?) {
NSApp.terminate(nil)
}
func applicationShouldTerminateAfterLastWindowClosed(_ sender: NSApplication) -> Bool {
return true
}
}
// MARK: - Entry point
let app = NSApplication.shared
app.setActivationPolicy(.regular) // a real Dock app, not a background process
let delegate = AppDelegate()
app.delegate = delegate
app.activate(ignoringOtherApps: true)
app.run()
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Executable
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#!/usr/bin/env bash
#
# make-app.sh — build a standalone macOS .app from the MiniTerm binary.
#
# Each generated .app has its OWN bundle id, so macOS treats it as a separate
# application: separate Dock icon, separate ⌘-Tab entry. Run this script once
# per app you want.
#
# Usage:
# ./make-app.sh \
# --name "Claude · Projekt A" \
# --bundle-id com.yourname.claude.projekta \
# --workdir ~/code/project-a \
# --command "claude" \
# [--font-size 13] \
# [--font "JetBrains Mono"] \
# [--icon ./icons/projekta.png] \ # .png/.jpg (auto-converted) or .icns
# [--out ~/Applications]
#
# Build the binary fresh? The script runs `swift build -c release` automatically
# the first time and reuses the result for further apps.
set -euo pipefail
# ---- defaults -------------------------------------------------------------
NAME=""
BUNDLE_ID=""
WORKDIR=""
COMMAND=""
FONT_SIZE="13"
FONT_NAME="Menlo"
ICON=""
OUTDIR="$HOME/Applications"
# ---- parse args -----------------------------------------------------------
while [[ $# -gt 0 ]]; do
case "$1" in
--name) NAME="$2"; shift 2 ;;
--bundle-id) BUNDLE_ID="$2"; shift 2 ;;
--workdir) WORKDIR="$2"; shift 2 ;;
--command) COMMAND="$2"; shift 2 ;;
--font-size) FONT_SIZE="$2"; shift 2 ;;
--font) FONT_NAME="$2"; shift 2 ;;
--icon) ICON="$2"; shift 2 ;;
--out) OUTDIR="$2"; shift 2 ;;
-h|--help)
grep '^#' "$0" | sed 's/^# \{0,1\}//'; exit 0 ;;
*) echo "Unknown option: $1" >&2; exit 1 ;;
esac
done
if [[ -z "$NAME" || -z "$BUNDLE_ID" ]]; then
echo "Error: --name and --bundle-id are required." >&2
echo "Run './make-app.sh --help' for usage." >&2
exit 1
fi
SCRIPT_DIR="$(cd "$(dirname "${BASH_SOURCE[0]}")" && pwd)"
cd "$SCRIPT_DIR"
# ---- build binary once ----------------------------------------------------
BIN=".build/release/MiniTerm"
if [[ ! -f "$BIN" ]]; then
echo "==> Building MiniTerm (release)…"
swift build -c release
fi
# Keep workdir portable across machines/users: store paths under the current
# home directory as a literal "~", so each app expands it per-user at runtime
# (Swift's expandingTildeInPath). Note the shell may have already expanded a "~"
# you typed on the command line into an absolute $HOME path, so we normalize that
# back to "~" too. Paths outside $HOME stay absolute (genuinely machine-specific).
case "$WORKDIR" in
"$HOME") WORKDIR="~" ;;
"$HOME"/*) WORKDIR="~/${WORKDIR#"$HOME"/}" ;;
esac
# ---- assemble the .app bundle ---------------------------------------------
APP="$OUTDIR/$NAME.app"
echo "==> Creating $APP"
rm -rf "$APP"
mkdir -p "$APP/Contents/MacOS" "$APP/Contents/Resources"
cp "$BIN" "$APP/Contents/MacOS/MiniTerm"
chmod +x "$APP/Contents/MacOS/MiniTerm"
# Build an .icns from a square source image (PNG/JPG/…) using macOS tools.
make_icns_from_image() {
local src="$1" dest="$2"
local iconset
iconset="$(mktemp -d)/icon.iconset"
mkdir -p "$iconset"
# All sizes Apple expects in an .iconset
local sizes=(16 32 128 256 512)
for s in "${sizes[@]}"; do
sips -z "$s" "$s" "$src" --out "$iconset/icon_${s}x${s}.png" >/dev/null
sips -z "$((s*2))" "$((s*2))" "$src" --out "$iconset/icon_${s}x${s}@2x.png" >/dev/null
done
iconutil -c icns "$iconset" -o "$dest"
rm -rf "$(dirname "$iconset")"
}
ICON_KEY=""
if [[ -n "$ICON" ]]; then
if [[ ! -f "$ICON" ]]; then
echo " (warning: --icon file not found: $ICON; skipping icon)" >&2
elif [[ "$ICON" == *.icns ]]; then
cp "$ICON" "$APP/Contents/Resources/AppIcon.icns"
ICON_KEY="<key>CFBundleIconFile</key><string>AppIcon</string>"
elif command -v sips >/dev/null 2>&1 && command -v iconutil >/dev/null 2>&1; then
echo "==> Converting $ICON to .icns…"
if make_icns_from_image "$ICON" "$APP/Contents/Resources/AppIcon.icns"; then
ICON_KEY="<key>CFBundleIconFile</key><string>AppIcon</string>"
else
echo " (warning: icon conversion failed; building without icon)" >&2
fi
else
echo " (warning: sips/iconutil not available; pass a .icns file instead)" >&2
fi
fi
cat > "$APP/Contents/Info.plist" <<PLIST
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>CFBundleName</key><string>${NAME}</string>
<key>CFBundleDisplayName</key><string>${NAME}</string>
<key>CFBundleExecutable</key><string>MiniTerm</string>
<key>CFBundleIdentifier</key><string>${BUNDLE_ID}</string>
<key>CFBundlePackageType</key><string>APPL</string>
<key>CFBundleVersion</key><string>1</string>
<key>CFBundleShortVersionString</key><string>1.0</string>
<key>LSMinimumSystemVersion</key><string>13.0</string>
<key>NSHighResolutionCapable</key><true/>
${ICON_KEY}
<key>MTCommand</key><string>${COMMAND}</string>
<key>MTWorkingDirectory</key><string>${WORKDIR}</string>
<key>MTWindowTitle</key><string>${NAME}</string>
<key>MTFontSize</key><integer>${FONT_SIZE}</integer>
<key>MTFontName</key><string>${FONT_NAME}</string>
</dict>
</plist>
PLIST
# ---- ad-hoc codesign (helps on Apple Silicon / Gatekeeper) ----------------
if command -v codesign >/dev/null 2>&1; then
codesign --force --deep --sign - "$APP" >/dev/null 2>&1 \
&& echo "==> Ad-hoc signed." \
|| echo " (codesign skipped/failed — app still runs)"
fi
echo "==> Done: $APP"
echo " Command : ${COMMAND:-<plain shell>}"
echo " Workdir : ${WORKDIR:-<home>}"
echo " Font : ${FONT_NAME} ${FONT_SIZE}pt"
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